Check() when loading a child anim BP used as a linked instance

UE - Anim - Runtime - Anim Blueprints - Jun 7, 2021

Check encountered by CloudChamber. Slack thread: [Link Removed] ...

[CrashReport] UE4Editor_Persona!<lambda_e529d88d0657fbede17be1535bc6d479>::operator() [blendspacedetails.cpp:29]

OLD - Anim - Aug 14, 2017

This is a trending crash coming out of the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. The callstack is very close to https://jira.it.epicgames ...

Player Controller does not handle multiple CharacterMovement movement modes

UE - Gameplay - Blueprint - Feb 6, 2018

From Bug Submission: The variable in the image I attached is unable to distinguish between multiple characters all possessed by the same player controller. So if one character has this variable set ...

When asynchronously loading levels using the "Async Load Primary Asset" node, the dirty flag of the loaded level becomes Enable

UE - Gameplay - Jul 26, 2018

Asynchronously loading a level that has one or more Actors using the "Async Load Primary Asset" node will enable dirty grug for that level asset. The cause is a modified code(CL-3764602) for the [L ...

Datasmith Metadata returned as empty array on Python Import

UE - Editor - Content Pipeline - Datasmith - Importer - Oct 27, 2020

Metadata information seems to not be available on import. A user has reported that this was working before but I was able to reproduce the issue in //UE4/Release-4.24 cl 11590370 I am currently lis ...

SubCategory of UFUNCTION does NOT work properly if using CallInEditor

UE - Framework - Blueprint Editor - Sep 20, 2022

If you use both Category hierarchy and CallInEditor in UFUNCTION, it will result in an unintended sequence as shown below. [Image Removed] And, the following code can solve this issue void FDetai ...

Blackboard interaction crashes engine

UE - AI - May 15, 2015

User Description: "I'm trying to implement AI and following zoombapup's Guard AI YT tutorials. Whatever I do within Blackboard crashes the engine. Yes even a single click on Self key. Here's the dum ...

HLOD generated proxy doesn't create or assign target lightmap coordinate index any longer

UE - World Creation - Worldbuilding Tools - HLOD - Sep 6, 2016

There are instances where HLODs will either generate a lightmap but not assign it to the correct Lightmap Coordinate index from the target lightmap setting in the HLOD outliner or the Lightmap will ...

Wind Directional Source is not updated when changing values via blueprints

UE - Gameplay - Blueprint - Sep 29, 2014

CL: 2306964 Link: https://answers.unrealengine.com/questions/105058/speedtree-wind-dir-source-actor-not-refreshing-fro.html Description: Cannot set the Wind Directional Source component settings via ...

UI_BUILD_SHIPPING_EDITOR not defined warning occurs when building for Android

UE - Platform - Mobile - Jan 18, 2017

The following warning occurs when building a project for Android in the Test configuration. LogPlayLevel: UnrealBuildTool: [119/283] clang++ Module.Core.4_of_8.cpp [armv7-es2] LogPlayLevel: Unreal ...