iOS fails during build step with OSS Facebook plugin enabled due to spaces in filepath

UE - Platform - Mobile - Feb 8, 2019

When a user tries to package or launch onto an iOS device they will fail at the build step due to:[3/8] sh Unzipping: /Users/Shared/Epic Games/UE_4.22/Engine/Source/ThirdParty/Facebook/IOS/FacebookS ...

Send Console commands on tvOS

UE - Platform - Mobile - Feb 8, 2019

Data Asset Deserialization crash after upgrading 4.19.2 to 421.1

UE - Foundation - Core - Feb 7, 2019

The User has provided an extensive log of their code base setup, and the process leading up to when the Assert occurs. "Our game mode & player state FSM are setup in a data driven manor using UDa ...

Data Table Reimport - No popup to specify source file

UE - Editor - Content Pipeline - Import and Export - Feb 6, 2019

Selecting Reimport on a DataTable created in editor no longer triggers selection popup. "The change in behavior seems to be related to changes to UReimportDataTableFactory::CanReimport() which now ...

Broken dependency in MediaComposting.uplugin

UE - Anim - Sequencer - Feb 6, 2019

MediaComposting starts up ImgMedia regardless if it's disabled ...

Copied and Pasted tracks do not persist between editor session in UMG Sequencer

UE - Anim - Sequencer - Feb 6, 2019

Copied and Pasted tracks do not persist between editor session in UMG Sequencer Outside of //UE4/Dev-Sequencer this will result in a crash: [Link Removed] ...

Calling Console Commands in Python doesn't execute

UE - Editor - Workflow Systems - Feb 5, 2019

The console commands do not execute from Python if optional PlayerController parameter is not filled. Tested in 4.20.3 (CL- 4369336), 4.21.2 (CL - 4753647), 4.22 (CL - 4902349) ...

Crash after removing decal (using set fade out node) during design time and then hitting play

UE - Gameplay - Blueprint - Feb 5, 2019

When calling set fade out on a decal during design time via a custom event that is setup to be called in editor a crash will occur when clicking PIE ...

Right click mirror option for scale is applied to all axes even when uniform scale is unlocked

Tools - Feb 4, 2019

When using the mirror (axis) option in the details panel, the mirroring behaves unexpectedly when the uniform scale is unlocked. ...

Resolution appears incorrect when using Windows Mixed reality Simulator

UE - Platform - XR - Feb 4, 2019

Resolution appears incorrect when using Windows Mixed reality Simulator. It appears to only take up around 1/4 the available screen space. ...