Switching LOD while using Evaluation Mode = Freeze in custom transit graph fails

UE - Runtime - Animation - Sep 14, 2021

If a user setups up a custom transition graph that caches one of the input poses by setting the Evaluator Mode property to Freeze then the node fails to deal with the situation where the LOD or mesh ...

Collision Channel on Particle Systems not saving

UE - Graphics Features - Oct 21, 2014

Setting the Collision Channel to anything other than World Static will reset on closing and restarting the editor. ...

[CrashReport] UE4Editor_Landscape!FLandscapeVertexFactoryVertexShaderParameters::SetMesh() [landscaperender.cpp:3137]

UE - LD & Modeling - Terrain - Landscape - Feb 27, 2018

No user comments in crash group 3127 if (SectionLodsParameter.IsBound()) 3128 { 3129 if (CurrentLODData.UseCombinedMeshBatch) 3130 { 3131 Set ...

[CrashReport] UE4Editor_Landscape!FLandscapeComponentSceneProxy::DrawStaticElements() [landscaperender.cpp:1631]

UE - LD & Modeling - Terrain - Landscape - Nov 5, 2018

User comments in crash group:Enabled Flat Tesselation on a Terrain Material.I saved the material. 1628 if (HasTessellationEnabled) 1629 { 1630 ***** UMaterialInstance* NonTess ...

Android sessions do not appear in Session Frontend

UE - Platform - Mobile - Aug 29, 2016

Material ParticleRandom node doesn't have proper value returned in specific case

UE - Rendering - Architecture - Niagara - Jul 14, 2024

Mass instanced skinned mesh sweep removes instances without freeing their ASTP tracks

UE - MVF Character - Animation - Oct 7, 2026

When an entity stops being batched into an instanced skinned mesh component, the "Collect unwanted items & remove" sweep removes its instance, but never frees its ASTP track. Only ProcessRemovesForC ...

'Autosized' SWindow with `.AutoHeight()` elements has unwanted white space

UE - AI Workflows - UI Systems - Slate - Oct 12, 2022

Heavily discussed and diagnosed in this thread: [Link Removed] [Link Removed] narrowed down the cause: It's the calculation inside the SWindow that is wrong, sometime. It adds SWindowDefs::Default ...