A user adds 3 .h files though Visual studio where the first contains a struct, the 2nd includes the 1st, the 3rd includes the 2nd and tries to make a variable of the struct declared in the 1st. The ...
User is trying to package the xixoBerlinFlat Marketplace and cannot get a packged project from an external drive project on a Windows 8.1 x64 system running via Bootcamp on a Mac. ...
Changing the values that govern what bones a constraint is suppose to be a joint between (Constraint Bone 1 & 2) will cause issues where the transform widget is moved to an appropriate location but ...
Just trying a few simple animations in 5.1, I have a few short looping cycle animation that go in different directions. I see very bad results and it looks like it's because of how MM is assuming th ...
Messages are not received around 1 minute into playing when using OSC blueprint plugin. Test Project: [Link Removed] User workaround: https://forums.unrealengine.com/development-discussion/blu ...
Morph targets work! Yay! But found another issue. Basically import an fbx with multiple animated morph targets applied to it. The morph change shape over 1 frame and for some reason in 5.5.4, there' ...
LODBias causes landscape component to stop rendering if set >0 and Forced LOD set to -1. NOTE If Forced LOD is set to 0, the component renders correctly. ...
In the project attached in original UDN post (too big to attach here) there is a tree that was created with the pivot painter tool that is animated. In the editor it behaves correctly, but trying t ...
Spin Box delta does not appear to affect how the spin box increments through its values when clicking and dragging with the mouse. The spin box appears to increment/decrement by more or less dependi ...
It seems that switching the preview mesh in the control rig editor is affecting the initial transforms in the hiearchies of related control rigs in the level viewport. This seems to be due to the c ...