When you try to apply a material to multiple mesh components of an empty actor dragged into the scene; the material is only applied to one. EXTRA NOTES This issue won't occur under these circumsta ...
The message serialization code in SlateRemoteServer should use FArchives for de-/serializing its messages. The current implementation is not platform/compiler agnostic. ...
When a billboard actor passes across a seam in the scene capture cube's output its orientation changes. You can see this by moving the scene capture cube across the scene while watching the render t ...
When the RHI thread is enabled (with or without parallel-execution) for Metal it isn't currently possible to run "profilegpu" because the GPU timestamp emulation code isn't multi-thread safe and pro ...
When attempting to replace a global float variable with a local float variable that is connected to a Timer node in a blueprint function, an error will appear after trying to compile. This does not ...
After building geometry with multiple box brushes stacked on top of one another, the selection no longer isolates a single brush but acts like all of the brushes are combined. This issue can be res ...
Character movement "Flying" can cause incorrect collision when the character is not moving. If the character is not moving, the character will go through the floor in the example provided ...
Giving an int32 variable the specific ArrayClamp has no affect when the specified array is defined inside a USTRUCT(). Variable is able to be set to a value outside of specified struct's range. ...
Spawnable actors visible for one extra frame on cut between subsequences ...
Overridden custom functions have inputs locked when parent actor is set to different blueprint type. Regression (no) issue (does) occur in 4.12.5 ...