Child Actor Components are visible in editor but disappear while playing or simulating. On BP_Cube_Row, setting 'Hidden in Game' to true then false during play will make the object appear. Repro Ra ...
Foliage Instance Static Meshes do not affect the Navmesh. I tried changing the Custom Navigable Geometry to 'Yes' & 'Even if Not Collidable' but got the same results. Repro Rate: 4/4 Tested this i ...
In the Epic Game Launcher the Release Notes button shows the Unreal Editor 4.27 release notes even if the user only has Unreal Editor 5 installed. ...
When unloading a tile of a World Composition map in UE5, a crash occurs when trying to deference a null pointer (World->PersistentLevel->bIsVisible) in FWorldTileModel::FWorldTileModel():// Assign l ...
[Link Removed] The mesh in the repro project contains a transformed convex collision, which can be moved freely in the mesh editor, so the transform must be applied in following code block. (Also se ...
Currently not showing in launched or packaged game ...
Geometry Collection Actors do not respond with the appropriate Actor nor Component for OnComponentHit events. Upon placing a breakpoint after following the steps to reproduce, you can see that the O ...
Occurs 3/3 Times Base pose animation is not retained when retargeting animation with an additive anim type. ...