This problem seems to occur on both CPU and GPU Sims. ...
If you make a Blueprint Macro Library that derives from UObject you are then unable to use any functions that require a WorldContext, like Delay. This is because the WorldContext cannot be assumed l ...
When HitTest(Self/Child) is disabled in RetainerBox, the child widget is assumed to not fire all hit test events. However, in this case, the hit test event is fired in the child widget. This is an i ...
This is a serious issue as it's causing applications to fail certification on the Meta Quest store ...
For nodes with an FGameplayTag or FGameplayTagContainer pin, when changing the tag value (Pin->DefaultValue) and triggering Undo/Redo, the pin modification is not undone. Rather, it undoes the previ ...
Arithmetic assignment operators seem to be applied twice when committed in the Niagara stack. This occurs when entering *= 2.0 for example into a float input. This may be the result of the SNiagar ...