Corrupted data was previously handled gracefully without crashing, but in 4x14 the same data crashes the editor. ...
LevelSequenceEditor has input priority over the Level viewport and other editor modules even though the Level viewport has been the last one selected. An example would be a cut operation. If you ha ...
Editor crashes when attempting to spawn an actor from a struct within user's project. Frequency: 5/5 crashreporter: [Link Removed] ...
QAGame is crashing when opening the TM-DistanceFields map in editor on Mac Crashreporter is not showing up for this crash so no link to CR website is available. Does not occur on Windows. ...
Running a Screenshot Functional test, is causing an engine crash. By attaching a debugger to it, AScreenshotFunctionalTestBase::PrepareForScreenshot() is reached and GEngine->GameViewport is null, ...
Sequencer's View Options>Expand/Collapse Nodes and Descendants (Shift+V) does not Collapse after being Expanded (UE5.6). As described in the Steps to Reproduce section, the command expands the prope ...
If FActorSpawnParameters::bRemoteOwned is set to true, calling SpawnActor with this spawn param on begin play has different behavior than calling the SpawnActor elsewhere during runtime. If using n ...
This issue was discovered while smoke testing Release 4.13 for Preview 2. ...
Crash when Removing and adding players on client. If the user adds a player to the client and then removes that player and then adds another one. This appears to crash the editor ...
This crash was reported on the UDN. Upon further investigation it has been experienced by a handful of different users throughout 4.11 and 4.12. JIRA logged for tracking despite unknown repro steps ...