K2Node_SwitchEnum doesn't use EnumRedirects

UE - Gameplay - Blueprint Compiler - Nov 30, 2016

Dynamic Nav Mesh rebuilds incorrectly on World Origin Shift

UE - AI - Jan 30, 2017

Dynamic Nav Mesh rebuilds incorrectly on World Origin Shift. It must be rebuilding (physics objects, etc) while the origin shift is taking place; then the nav mesh will rebuild at different heights ...

Field of View setting of a Cine Camera Actor does not work in Sequencer

UE - Anim - Sequencer - Feb 2, 2017

The field of view track of a Cine Camera Actor does not work in Sequencer. Note The setting, Field of View, is not in the details panel and can only be accessed through the track in Sequencer. T ...

Format text left pin named from same text with different case.

UE - Editor - UI Systems - Localization - Jul 12, 2017

Format text have an artifact when pin name has changed in terms of character case. It leaves previous pin. ...

"Get Data Table Column as String" Always returns Last Column

UE - Gameplay - Blueprint - Mar 10, 2018

The final column of DataTable is always returned when using "Get Data Table Column as String" blueprint node. "Get Data Table Column as String" Blueprint node is new as of 4.19 ...

Adding reroute node before "GetClassDefaults" disconnects output

UE - Gameplay - Blueprint - Mar 19, 2018

Outputs from "GetClassDefaults" node will break if a reroute node is used between input and node. Does not occur in 4.18 ...

Crash during save level and successive load level

UE - LD & Modeling - Terrain - Landscape - Apr 4, 2018

Changing the Max LODLevel on a landscape causes a crash in content examples. ...

Cone Location module does not evaluate Cone Axis when using Wedge shaping

UE - Niagara - Jun 22, 2020

Cone Location module does not evaluate Cone Axis when using Wedge shaping ...

If you add "All Nearby Spawned Actors" later, the first shot's animation will not be recorded.

UE - Anim - Sequencer - Jul 21, 2021

If you replace steps 2 and 3 and add "All Nearby Spawned Actors" first, and then add the Source of "Level Sequence", the animation of the first shot will also be recorded. ...

State Machine Variable Type Icons Display in the Color White

UE - Anim - Runtime - May 4, 2022

Occurs 5/5 times State machine variable type icons all display in the color white.  Regression does occur - tested in //UE4/Release-4.27.2 EGL Live @ CL18319896 ...