Using "Get Sequence Player" doesn't work in packaged games Works with Auto-Play or if you use "Create Level Sequence Player" in step 5 ...
Packaging code projects on Mac for HTML5 fails. A lot of Could not verify LLVM version warnings appear in the output log.[2016.06.21-22.27.10:488][413]UATHelper: Packaging (HTML5): UnrealBuildTool: ...
ShooterGame servers crash on the Linux and Mac machines. The following failed to find Font warnings appear in the output: [2016.08.23-16.59.05:186][ 0]LogUObjectGlobals:Warning: Failed to find ob ...
Print String does not persist when called on Event Tick within a Cinematic Camera Actor Blueprint. This could be problematic if users have a cinematic camera in their blueprints and using Event Tic ...
I understand that we were not using -benchmark and -dumpframe for some of our internal renders that used these CMD arguments, but that's what our users see. See here for my progress documenting thi ...
When creating a subclass of World Settings, attempting to use the in-editor compile button to compile the code causes the editor to crash. Found in 4.11 Preview 4. Reproduced in 4.10.2 binary and ...
When using shared samplers in the material do not adjust quality when adjusting the console variable or texture quality in Engine Scalability for SG.TextureQuality. Attached is an image for demons ...
Duplicating blueprints that have 'cast to' nodes included in them display errors such as: "Could not find a function named 'AdjustShield' in 'worker_c'. Make sure 'worker_c' has been compiled for." ...
Setting properties for a static meshes Navigation Collision and then reopening the mesh causes them to be reset. This does not appear to occur in 4.14.3. This is a regression. ...
-Material Parameter tracks are not converted when converting it to a matinee to a level sequence asset Example: SplineRocketTrail smoke trails are not appearing when playing Matinee for Showdown VR ...