Blurry RVTs after camera jump

UE - Graphics Features - Aug 7, 2025

When using Runtime Virtual Textures (RVT) on landscape in UE 5.5+, nearby tiles may remain blurry (low-resolution mips) after launching PIE or making large camera jumps (e.g. via bookmarks or viewpo ...

OnActorSpawned is called prior to FinishedSpawning for PlayerControllers and actors spawned with bDeferConstruction set to true

UE - Gameplay - Oct 12, 2017

When a PlayerController or any actor with bDeferConstruction set to true is spawned, OnActorSpawned.Broadcast is called prior to FinishSpawning which can cause issues as some components may not be i ...

Physics Linear Velocity functions from UPrimitiveComponent always return (0,0,0) velocity

UE - Simulation - Physics - Jul 30, 2024

In Unreal Engine version 5.4, all Physics Linear Velocity functions inside PrimitiveComponent class are returning always a velocity of (0,0,0), even if the Body Instances are moving. This was workin ...

Ambient cubemap lighting is chunking and pixelized

UE - Graphics Features - Sep 19, 2021

I notice in 4.27 there's a change looks like where the issue is from " * Cubemaps generated from .hdr long-lat sources were being strongly blurred in cases when mipmaps were enabled. This happened ...

Possessing and Unpossessing a Pawn when using NetCulling causes the Client to lock up

UE - Networking - Aug 1, 2019

In this test bench, they are using a APawn with a custom replicated Movement Component rather than using a ACharacter and they are getting a different result that ends up in a permanent softlock of ...

Translucency Volume are not correctly shadowed in 5.5 without Virtual Shadow Maps and are not light correctly by some lights

UE - Graphics Features - Dec 20, 2024

TranslucencyVolume spheres are not correctly shadowed nor lit in Unreal 5.5 with VSMs disabled. Unreal 5.4 does correctly shade the sphere without VSMs. There appears to be differences in the outpu ...

Phaser module is malfunctioning

UE - Audio - Apr 9, 2019

The phaser module that is part of the new Audio Engine causes audio from a Sound Cue to mute after playing for one second. The user states that the issue comes from the Phaser.cpp file producing a N ...

Crash importing FBX

UE - Editor - Content Pipeline - Import and Export - Jan 7, 2015

User reporting as a 4.7 Bug, but no crash report for this bug available for 4.7. Same bug found reported for 4.6.1: Crash Report: [Link Removed] [Code] <unknown module>! KERNELBASE!RaiseExceptio ...

Physics simulation shows strange behavior with specific skeletal mesh configurations

UE - Simulation - Physics - Mar 3, 2017

PhAT is inconsistent on when it does and doesn't apply scale to Constraint positions. This leads to cases where the positions provided create constraints that may not work when the Preview Skeletal ...

Increment / Decrement nodes do not call BlueprintSetter functions

UE - Gameplay - Blueprint - Oct 31, 2017

When BlueprintGetter / BlueprintSetter specifiers are used for a property, the increment/decrement nodes in blueprints will call the BluprintGetter function but not the BlueprintSetter function. Th ...