When unloading a level via ULevelStreamingDynamic, if you register a callback for OnLevelUnloaded and then unload the level with SetIsRequestingUnloadAndRemoval, the level appears to be removed from ...
It seems that volumetric clouds in the background appear in front of objects in the foreground in the right eye of a VR headset. I also tested in //UE4/Release-4.26 @ CL 15973114 and the results wer ...
As a report of a similar issue, changing the text to right-aligned causes a similar issue. This issue seems to have been occur by a change in CL7540157. It also seems to be improved by adding the p ...
The kerning of the TextBlock does not seem to follow the dpi scale of the screen resolution.When the Image (which captures the display of the TextBlock) and the TextBlock are displayed, they match a ...
This issue does not occur if Dbuffer Decals are activated for the project. ...
EQS places a cheap filter as the last step of a query when using auto-sort for single item results if there is only one filter. Found via [Link Removed] which is quoted below:Environmental Query sys ...
From UDN: When an object with ResponsiveAA enabled is in the screen and then an object with Distortion enabled comes into the screen, ResponsiveAA does not work. I guess this is because the Ste ...
Created a C++ project with starter content and then deleting the project and making another C++ project with starter content with the project name the same as the previous project causes starter con ...
Summary: The following warning appears on each selection of any ChildActorComponent inside Blueprint Editor:LogUObjectGlobals: Warning: Failed to find object 'Class None.NewBlueprint1' (where NewBl ...