TranslucencyVolume spheres are not correctly shadowed nor lit in Unreal 5.5 with VSMs disabled. Unreal 5.4 does correctly shade the sphere without VSMs. There appears to be differences in the outpu ...
The phaser module that is part of the new Audio Engine causes audio from a Sound Cue to mute after playing for one second. The user states that the issue comes from the Phaser.cpp file producing a N ...
User reporting as a 4.7 Bug, but no crash report for this bug available for 4.7. Same bug found reported for 4.6.1: Crash Report: [Link Removed] [Code] <unknown module>! KERNELBASE!RaiseExceptio ...
PhAT is inconsistent on when it does and doesn't apply scale to Constraint positions. This leads to cases where the positions provided create constraints that may not work when the Preview Skeletal ...
When BlueprintGetter / BlueprintSetter specifiers are used for a property, the increment/decrement nodes in blueprints will call the BluprintGetter function but not the BlueprintSetter function. Th ...
I've attached a project with the necessary materials that demonstrate this issue. I would expect that just because a Set Material Attributes node is inside a material graph it wouldn't affect the de ...
I have managed to reproduce this issue in 4.18.3 and 4.19.2. In order to make the Capsule Shadow disappear:Indirect Lighting Cache must be used (Volumetric Lightmap works)Skylight must be set to 'M ...
Packaging a project to HTML5 while Online Framework is enabled seems to cause packaging failures. It produces the following errors from the Output Log: PackagingResults: Error: unresolved symbol: ...
If you point to a character or text data type and log it into the Device output log, the variable will not appear in the output. However, any other data type will appear. ( float, int, etc.). Found ...
This is a trending crash coming out of the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. The callstack is very close to https://jira.it.epicgames ...