HighResShot's bDumpBufferVisualizationTargets does not work on PNG output.

UE - Rendering Architecture - RHI - Jun 2, 2022

If the same command is executed with 4.27, multiple screenshots will be saved. ...

BSOD when launching Twinmotion on NVIDIA 50-series GPUs with 576.02 Drivers

TM - Rendering - Apr 22, 2025

Reported from multiple users. NVIDIA RTX 50-series GPU users are reporting BSODs when attempting to launch Twinmotion with the latest drivers installed. The crashes occur on the 576.02 driver versi ...

Mac editor mobile preview crash with MSAA on

UE - Platform - Mobile - Mar 1, 2021

setting  GSupportsTimestampRenderQueries=false or r.GPUStatsEnabled=0 can fix it ...

AnimNotify does not register when used in code

OLD - Anim - Jun 7, 2016

NotifyQueue.AnimNotifies Does not register the notifies set in the editor. EX: NotifyQueue.AnimNotifies.Num() will always return 0 even when notifies are set ...

Height fog removed in split screen when player1 is facing the opposite direction.

UE - Graphics Features - Sep 23, 2021

Please see the UDN for a potential fix/workaround description. ...

Tessellation doesn't render in certain levels of ContentExamples with Intel4600

UE - Graphics Features - Jan 20, 2017

Tessellation will not be rendered in the examples inside of the Material_Nodes and Material_Properties levels of Content Examples. ...

Multiplayer Preview in VR HMD input routed to all players

UE - Platform - XR - Sep 1, 2020

Multiplayer Preview in VR is not useful because HMD input is routed to all players. ...

Changing the scale of the widget reflector makes it harder to select actors in the viewport

Tools - Dec 29, 2014

When changing the scale of the widget reflector it changes the scale of the selection bounds of actors in the viewport. Example: When hovering over a box at a 2.0 scale I will select the wall someti ...

Collapsed Nodes do not move with their functions

UE - Gameplay - Blueprint - Apr 10, 2015

When you create a function and collapse nodes within it, the collapsed nodes to not follow the function category switch. I also noticed that when you move the function around that has the collapsed ...

WindowsVideoRecordingSystem can start late to record when a Record/Start action is executed.

UE - Media Framework - May 30, 2024

The WindowsVideoRecordingSystem can start to record late when a StartAction is done. Not sure if it starts to record late, or the first seconds of the resulting video are ommited when the mp4 file i ...