Shader compile error using Point Lights Nvidia Shield

UE - Platform - Mobile - Jan 19, 2016

On the Nvidia Shield (portable with the controller attached) if you have a dynamic directional light and at least one dynamic point light no lights will be rendered in the level. Or even just using ...

Spawning Actor from existing Actor which has a procedural mesh causes crash.

UE - Gameplay - Oct 17, 2016

If SpawnActor is used with a class of an existing Actor that has a Procedural Mesh, the game will crash. ...

Deactivating a Component Does Not Stop Component Tick Immediately

UE - Gameplay - Oct 18, 2016

Deactivated components are ticking one additional time after being deactivated. ...

Broken Lines when Calling Draw Lines Function in Standalone Game

Tools - May 9, 2016

Lines are not drawn correctly when calling the Draw Lines node in blueprints when playing in Standalone mode. Regression? Yes, I ran the same test in 4.9.2 and 4.10.4, and the issue did not occur i ...

Radial Impulse does not affect objects unless it can affect both center of mass and collision if center of mass is outside of collision

UE - Simulation - Physics - Oct 17, 2016

Firing a radial impulse does not affect an object whose center of mass is located outside of its' collision unless both the center and the collision are simultaneously affected by the same force. ...

Additive BSP Selections Acting Grouped after Building Geometry

UE - LD & Modeling - Modeling Tools - BSP - Sep 14, 2016

After building geometry with multiple box brushes stacked on top of one another, the selection no longer isolates a single brush but acts like all of the brushes are combined. This issue can be res ...

ExportMaterialProperty doesn't output any FColor data from noise expression node

UE - Graphics Features - Oct 12, 2016

FMaterialUtilities::ExportMaterialProperty doesn't take into account any noise expression nodes in the material when outputting the FColor array. ...

Nav Mesh Not Generating on Static Mesh Created From BSP

UE - AI - Oct 12, 2016

Nav Mesh is not being generated on a static mesh that was converted from a BSP. Found in 4.13.1. Reproduced in 4.12.5 and 4.14 Main CL 3156733 Attached is a screenshot showing the difference betw ...

Settings related to Supported Agents are not saved in the DefaultEngine.ini

Tools - Aug 25, 2015

All entries in the Project Settings window are suppose to be saved in the DefaultEngine.ini file. This does not occur for settings related to Support Agents such as Can Walk, Can Crouch, etc. Note: ...

Expanding a Parent Folder, Opening a Child Folder, and Collapsing the Parent Folder Displays All Assets

UE - Editor - Content Pipeline - Content Browser - Oct 2, 2015

In the content browser, expanding a parent folder, selecting one of its child folders, and then collapsing the parent folder will cause all of the assets to display in the content browser, including ...