[CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::operator=() [weakobjectptr.cpp:28]

UE - Anim - Sequencer - Nov 3, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...

[CrashReport] UE4Editor_Engine!ULevel::GetWorldSettings() [level.cpp:1781]

Tools - Aug 22, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: WorldSettings != ...

In BP/Python Editor Utilities, function SetEditorProperty() unexpectedly fails for Actor Reference Properties on External Actors.

UE - World Creation - Worldbuilding Tools - May 19, 2024

As part of the Python and Editor Scripting Tools, it is possible to programmatically set variables in actor instances of the current level just like when using the Details Panel in the Level Editor. ...

SCS child scene component instances can be registered out-of-order with non-scene component instances (regression).

UE - Gameplay - Components - Sep 7, 2016

This behavior is a regression in 4.12. Essentially we switched to attaching child components as part of the OnRegister() logic. This caused all root-level SCS components (including non-scene compone ...

[CrashReporter]UnrealEditor-Engine!UWorldPartition::GenerateStreaming(TArray<FString,TSizedDefaultAllocator<32> > *) [WorldPartitionStreamingGeneration.cpp:570]

UE - World Creation - Worldbuilding Tools - World Partition - May 31, 2022

Generated from CrashReporter user's comment: Everytime I press "Play" in this specific project, the program crashes ...

Moving a mesh with complex-as-simple collision clears overlaps previously detected by moving collision components

UE - Simulation - Physics - Solver - Jun 26, 2024

Consider a static mesh set to use complex-as-simple collision, and a convex collision component, starting to overlap each other. When only the Collision Component moves, its collision with the stat ...

[CrashReport] Commandlet crash in UE4Editor_CoreUObject!UPackage::Save

UE - Foundation - Core - May 2, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: Pair != nullptr [Link Removed] [Line: 520] Source Context:4 ...

Crash on attempt to clear(NullifyInstance) of duplicated Hierachial Instanced Static Mesh

Tools - May 31, 2019

When creating an C++ Actor with a Hierarchical Instanced Static mesh. when duplicating such an actor with mesh instances, the instances are not visible on the level. In this state, calling HISM comp ...

"Save Current As" is not fully loading the newly-saved level

Tools - Mar 15, 2017

Workaround: Navigate to and open the newly-created level in the Content Browser prior to LaunchOn. After using the Save Current As tool, Game runs into error when trying to LaunchOn. Editor display ...

ConfigContext on linux requires perforce path for defaults.global.json when global is perforce resolved

UE - Foundation - Horde - Server - Mar 7, 2025

As of 5.5.2; appears present in main head as well. We have a asymmetry between how Include JSONs are resolved between Linux and Windows. This boils down to our URI construction in ParseIncludesAsyn ...