Clicking the Add Variable button in a Struct that is referenced as two inputs in a function that is called in an Actor Blueprint's Construction Script causes a crash. This does not occur in the Even ...
Not all plugins live under Engine, PlatformerGame being an example of one. ...
Context Auto-weld makes it so if a child is attached to a parent, the two bodies will be joined into a single rigid body. Physic settings like collision profile and body settings are determined by t ...
Context Instanced structs are great for holding simple data with the main advantage they have is a low memory overhead unlike instanced objects. Problem The problem is in StructUtils plugin's `FIns ...
Plugins need to support localization. Also requested by this licensee: https://udn.unrealengine.com/questions/280012/%E7%8B%AC%E8%87%AA%E3%81%AE%E3%83%95%E3%83%A9%E3%82%AF%E3%82%A4%E3%83%B3%E3%83% ...
The work around is to use the modeling mode normal tool to regenerate normals. This appears to mainly occur on any cubes added by the "Copy Mesh from Static Mesh" Regression tested in 5.0.3 at CL 2 ...
This crash occurs when enabling the USD plugin on the binary editor ...
Disabling a shot from scripting will not affect evaluation of the sequence. ...
Need to ignore the OculusMR module when the Oculus plugin is enabled (it is by default) as it fails to compile for x86_64 architecture for Android. ...
If a user has the Steam VR plug in enabled it will cause the build for windows to fail when trying to package. ...