Streaming of array textures with mips results in nearest mips being black

UE - Graphics Features - Jan 20, 2020

The issue is discussed in this UDN:https://udn.unrealengine.com/questions/544210/crash-starting-up-in.html Key quote from UDN thread is:"Also, having made a texture array with 190 entries, it seems ...

MultiplayerShootout Main Menu Bug

Docs - Samples - Jul 27, 2015

Download and run the MultiplayerShootout project. Play in editor. Press q to get to the options menu and select leave game. Observe the black screen in the editor viewport. Also notice the stop and ...

Crash when using Landscape when building lighting with commandlet

UE - Graphics Features - Jun 6, 2016

When using the new Rebuild Lighting commandlet will cause a crash with any level that builds when it has a landscape in the scene. https://github.com/EpicGames/UnrealEngine/commit/f89256dd0efb7d0b ...

Cannot deploy to iPad

UE - Platform - Mobile - Mar 4, 2015

User has a problem with the deployment server failing when deploying to his iPad. https://answers.unrealengine.com/questions/185064/472-ios-install-bug.htmlhttps://answers.unrealengine.com/question ...

Cannot dynamically change when pressed sound for buttons in UMG

UE - Editor - UI Systems - Jul 17, 2015

Cannot change the when pressed sound for the style of a button in umg via the set style node. Reopened after the report from: https://udn.unrealengine.com/questions/273621/setting-widgetstyle-for- ...

Scale does not return to 1 after teleporting in the VR editor

UE - Editor - Workflow Systems - Apr 21, 2017

The scale for the VR editor does not return to 1:1 after teleporting as stated in the documentation. The scale remains the same after teleportation. Docs link: https://docs.unrealengine.com/latest ...

Potential bug in ComponentEncroachesBlockingGeometry_WithAdjustment in multi-overlap case

UE - Gameplay - Dec 10, 2015

https://udn.unrealengine.com/questions/270574/jeff-farris-hack-for-physx-mtd.html Instead of the return false in the hack section, it should probably do something like if (current overlap is the b ...

Issues with PrepareMapChange/CommitMapChange and Level Collections

UE - Networking - Jan 12, 2017

Per https://udn.unrealengine.com/questions/329206/crashes-when-streaming-levels-in-414.html LevelCollections has introduced some issues with using Prepare/CommitMapChange. CL# 3255445 has addressed ...

Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window

UE - World Creation - Worldbuilding Tools - HLOD - Aug 5, 2016

The user has to scroll to the top of the Merge Actors window in order to enable the Merge Actors button even after selecting an actor in the level ...

Visual inconsistencies when zooming in/out in the designer tab

UE - Editor - UI Systems - Jun 9, 2017

Visual inconsistencies when zooming in/out in the designer tab. In the example provided. There is a vertical box containing sever images with a top padding of 1. When zooming in and out of the graph ...