When using a line trace in the construction script so that objects can return a value destructible meshes will not return a hit. This does not affect use in game with PIE or Standalone game, but if ...
Attached to this ticket is a project with an asset that uses a beam type that is causing a crash when trying to open the asset in 4.11 and 4.12 (MAIN). When trying to recreate the asset there is no ...
If something is executed before a SetActorRotation node on Tick inside of a SceneComponent class BP and then added to an Actor class BP, the physics will lag User Description: When using set rotat ...
Adjusting default light settings in the Color Picker palette for atmospheric fog causes the engine to crash in UE 4.12 Preview Regression: This does not occur in UE4.11 ...
Entering a value such as x1-x0 into a math expression node is causing a compiler error in blueprints. This is inconsistent with the behavior in 4.12.5, when entering the same expression would cause ...
On project upgrade, SubImageIndex breaks until you re-assign SubUV Animation Attached project is a 4.11 project, you'll need to Open a Copy in 4.12 or 4.13 ...
Cannot resize comment box when a new comment is created on top. The resizing affects the bottom right corner. This issue is dependent on how the comment is added if comment 1 is highlighted and a ne ...
If either/both of the "Starter Content" or "Template and Feature Packs" checkbox's are not selected when installing/updating 4.12 from the Launcher, the engine .cpp files will not show up in Visual ...
When editing the 'Libraries Category Text' field within a Material function a crash occurs. Regression? Yes, this crash does not occur in the 4.11 release. I have attached an image for reference. ...
If a Procedural Mesh is created on BeginPlay (at runtime) instead of in the Construction Script, collision with non-player objects does not register correctly in packaged or launched games. This wor ...