Crash on setting Material in Element 1 of Combined Mesh

Tools - Mar 19, 2015

Crash on clearing or setting the second or third material slot in the Static Mesh Editor on an imported combined FBX Mesh. Also Reproduced in Main Promotable-CL-2484152 (Perforce) NOTE: User is o ...

When a fixed delta time step of 0.02 or higher is used with some skeletal mesh objects, rotational forces applied using AddTorque have no affect on the skeletal mesh.

UE - Simulation - Physics - Jan 27, 2015

Using AddTorque to apply a rotation to a skeletal mesh does not always provide the expected results if a fixed time step is being used. When doing this to the Owen character in the Content Examples ...

Regression: "Object Position" node in Light Function materials did not compile up to UE 5.0. Starting with 5.1, it compiles but outputs garbage values

UE - Rendering Architecture - Materials - Aug 26, 2024

Up to UE 5.0, when the "Object Position" node is used in the Material Editor as part of a material with Light Function domain, attempting to compile the material results in the following error: "[SM ...

Crash when a Deferred Decal (Translucent) base material has a Nanite Override (Masked Surface) Material and the mesh has Nanite + Ray Tracing enabled.

UE - Graphics Features - Ray Tracing - Aug 14, 2025

A crash occurs when Nanite override material instance is used in a project with Ray tracing enabled where: 1 The Material assigned to the static mesh uses Deferred Decal / Translucent and the Nani ...

Can not affect "r.SetRes" command in editor new window

UE - CoreTech - Jul 11, 2022

When playing in "New Editor Window" mode, entering the r.setres command does not change the screen size. This worked in UE4.27, but no longer works in UE5.0. ...

Moving a Copy of an Actor from Persistent to Sublevel Dirties Persistent Level

Tools - Aug 18, 2017

Using Alt-Drag to move a copy of an actor from the persistent level to a sublevel (when the sublevel is selected as the current level in the Levels window), the persistent level is getting marked as ...

Asset values change when the Editor is out of focus when using Maya or Web Browser

Tools - Jul 18, 2018

When switching between any open software (Maya, web browser) and UE4 while Simulation is running, sometimes the values change on the asset and it starts to oscilate between <-0.6,0.6> or any other s ...

Fog Does Not Behave As Expected in Splitscreen

UE - Graphics Features - May 25, 2018

This bug seems to repro very inconsistently for me, but I've seen it affect Atmospheric Fog and Exponential Height Fog, and reproduced in 4.18.3, 4.19.2, and Main CL 4093338. I've attached Config fi ...