Scale box affects all children in a parent container widget when setting User Specified Scale

UE - Editor - UI Systems - Jul 5, 2018

When a scale box is the the first child of a container widget, setting the user specified scale to 0 will affect all other widgets in the same parent container. ...

'Open Help Url' on the 'DocumentaionLink' in templates leads to a private Youtube playlist from 4.8

UE - Content - Template - Mar 7, 2022

'Open Help Url' on the 'DocumentaionLink' in templates leads to a private Youtube playlist from 4.8 instead of more recent documentation or updated videos. ...

Unable to save blueprint after Hot Reload that affects the class the blueprint is based on

UE - Gameplay - Blueprint - Sep 14, 2015

After hot reloading a project, if the class a blueprint is based off of was edited, the blueprint is unable to be saved due to being referenced in Engine/Transient. Project for Repro: [Link Removed ...

Separate Fill Alpha does not work on font outlines when outline size is set to 1

UE - Editor - UI Systems - Slate - Jan 16, 2017

Font outlines render underneath the text, meaning that partially transparent text will allow the outline color to show through. This can be avoided by enabling Separate Fill Alpha. However, that opt ...

Half precision is not supported for OpenGL ES 3.1 Pixel Shaders

UE - Platform - Mobile - Apr 6, 2018

Fix the cross compiler so half precision is supportedAdd a project setting to specify the default precision to support on ES31. Be sure the shader version takes this setting into account. — User des ...

FBX sdk give wrong normals when compile with Visual Studio 17.4.1

UE - Editor - Content Pipeline - Import and Export - Nov 24, 2022

At the time this Jira is created, UE 5.1 and 5.2 is using VS 17.3.6 which is working correctly. any update after should repro the issue. ...

Upgrading a project from 4.7 to 4.8 will cause the character to load before the level in a packaged game

UE - Gameplay - Jun 22, 2015

After updating a project from 4.7 to 4.8 the character will be loaded first when the project has been packaged out. ...

Manually changing the value for Constraint Value 1 & 2 causes odd visual issues

UE - Simulation - Physics - Jun 1, 2016

Changing the values that govern what bones a constraint is suppose to be a joint between (Constraint Bone 1 & 2) will cause issues where the transform widget is moved to an appropriate location but ...

Debugging Motion Matching in 5.1, looping animations don't loop root correctly

UE - Anim - Gameplay - Jan 31, 2023

Just trying a few simple animations in 5.1, I have a few short looping cycle animation that go in different directions. I see very bad results and it looks like it's because of how MM is assuming th ...

Open Sound Control Blueprint Plugin stops working around 1 minute during play

UE - Audio - Jun 3, 2020

Messages are not received around 1 minute into playing when using OSC blueprint plugin. Test Project: [Link Removed] User workaround: https://forums.unrealengine.com/development-discussion/blu ...