Setting the iOS Marketing Icon results in the icon being displayed at full size and interfering with the ability to scroll through the iOS settings

UE - Platform - Mobile - Nov 14, 2017

Setting an image to be used as the Marketing Icon results in the icon being displayed at full size and interferes with the ability to scroll through the full iOS section. ...

Missing default Marketing Icon for iOS projects

UE - Platform - Mobile - Nov 14, 2017

There is no default image in the Engine for the iOS Marketing Icon. ...

Reordering Instance Editable arrays in a Character Blueprint breaks the array

Tools - Nov 14, 2017

When re-arranging an array that has been added to a character blueprint, the array adds an empty value to element [0] and leaves it in a broken state. I tested this using the Level blueprint as well ...

Inaccurate Metal shader warning message in the Editor when CommandLineTools is set to be the default compile tool on Mac

Tools - Nov 13, 2017

When CommandLineTools is set as the default tool, an inaccurate warning message is displayed when opening the Editor that states that Xcode is too old to compile Metal shaders, even if the latest ve ...

The tooltip on "Invalidate" is the wrong text.

UE - Gameplay - Blueprint - Nov 10, 2017

Hovering the mouse cursor over the Invalidate node in Blueprints to get the hover text brings up the same text as the Is Valid node. ...

[CrashReport] Mac crash - libobjc.A.dylib!objc_retain() [UnknownFile]

UE - Platform - Apple - Nov 10, 2017

This is a longstanding but low frequency Mac crash. User DescriptionsChanging camera shake values and testing in a new editor window Callstack from Log[2017.11.09-19.23.22:392][ 63]LogMaterial: Mi ...

Foliage Instanced Static Meshes disappear when FISM Component BP is compiled

UE - World Creation - Worldbuilding Tools - Foliage - Nov 10, 2017

This bug removes foliage from a level when the Component Blueprint is compiled. Switching the Foliage type asset to another component will cause the issue to stop occurring. The Component Blueprint ...

[CrashReport] UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [slateapplication.cpp:1213]

UE - Editor - UI Systems - Slate - Nov 10, 2017

This is a longstanding crash that has occurred since at least 4.13. User DescriptionsI cant package. Every time I try, I get a crash and an "Unknown Error"failed to switch between game modes and af ...

Using a Sequencer event track to set playback position to a time before the event will cause an infinite loop

UE - Anim - Sequencer - Nov 10, 2017

Creating a Sequence with an event track that calls SetPlaybackPosition to a time prior to the event key will cause a crash 100% of the time. This will occur even if the event is set up to only fire ...

Crash freeing FClothingComboInfo array when importing LOD Level 8 of Skeletal Mesh

UE - Simulation - Physics - Character - Nov 10, 2017

This does not occur in 4.17.2 at CL 3658906 ...