DataTable CSV export; First member of Array not exported if set to default value

UE - Gameplay - Blueprint Editor - Mar 26, 2018

When using a struct as a type for TArray and first element of the array has first member variable of the struct set to default, it is not exported to *.csv ...

SceneCapture2D output broken when used in VR

UE - Platform - XR - Feb 25, 2019

Scene Capture regression when used with VR. Confirmed in Main @ CL 5172170 Tested with Rift Flipped VR Preview window is a known/fixed issue ...

Incorrect behavior when copy-paste repeatedly in the sequencer subscene track

UE - Anim - Sequencer - Mar 24, 2021

This issue is different for the first and second behaviors, which seems confusing when working. ...

When the default values of Instanced variables are changed in Blueprint, the variables of actors on the level don't follow the default values

UE - Framework - Blueprint Runtime - Sep 20, 2022

When the default value of an Instanced variable defined in C++ is changed, it is not reflected in the default value of an Actor placed on a Level. In the reproduction procedure, when the default v ...

Edit Layers naming is being added to the Localization Dashboard

UE - Rendering - Architecture - Materials - Mar 1, 2024

When a Material Instance with Layer Parameters is added to the Level Landscape, the Layer Names get added to the Localization Dashboard. ...

Material Particle SubUV Sample does not work with Tex Object

UE - Rendering - Architecture - Materials - Aug 29, 2025

The Particle SubUV Sample node uses its own texture object reference instead of the one provided by the texture object node. ...

Compatible Skeleton Animation does not retarget the same on duplicate skeleton

UE - CAPT - Retargeting - Jan 29, 2026

If a mesh is exported from the engine, reimported as a new skeleton and mesh, and then marked as a compatible skeleton. Animation will have slightly different rotations playing on the skeleton. ...

When typing Korean in Slate using FTextInputMethodContext, characters outside a specific range are not entered

UE - AI Workflows - UI Systems - Slate - Apr 7, 2026

Descriptions After getting the below message LogTextStoreACP: Verbose: GetTextExt - From 33 to 34 A line break past that range is inserted. However, when typing Korean, the correct range is not s ...

Lock Actor Movement doesn't prohibit rotating an object by turning the viewport while piloting it.

Tools - Jun 12, 2015

If you pilot an object and wish for it not be moved, such as a camera, you can use the Lock Actor Movement option. This will stop the object from moving, but it will not stop the object from being r ...

Objects do not Scale relative to their Temporary Pivot Point (Alt+MMB Click)

Tools - Mar 19, 2015

After temporarily moving the pivot point (Alt+Middle Mouse Click on the center of the translate tool), you can switch to scale. However, the object still scales from it's original (permanent) pivot ...