This is an infrequent Mac crash in 4.18.1. Users have not provided any descriptions. Callstack from Log2017.11.27-02.08.07:839][947]LogMaterial: Missing cached shader map for material FLightmassMat ...
This is not a regression Tested in //UE5/Release-5.0 CL20979098 Creating a new C++ class derived from the Abilty Task from the Gameplay Ability System plugin fails to compile. From the Live Coding ...
When a spline component point is selected, attempting to select another spline component will cause the editor to crash. Crash also occurs if the same component is selected. Workaround: If the emp ...
Crash Report: [Link Removed] ...
When removing gameplay effects by tag, if the tag that is being removed has other tags that are dependent on it in a cyclical way an "array out of bounds ' error can be triggered. ...
Crash Report: [Link Removed] After downloading latest revision, user is no longer able to open project due to constant crash. ...
Crash when placing a widget into a nested name slot of another name slot. This occurs if this widget is then added to another widget and both the parent name slot and the child name slot receive chi ...
Editor that was cross-built on Windows reportedly cannot start (using a Windows Subsystem for Linux or a VM). ...
Potential bug was encountered when exporting vray cameras and their targets that have been path-constraint to corresponding splines. The resulting export file shows no camera targets; hence, missing ...