Editor Crash When DFAO Viewport Has Zero Area

UE - Graphics Features - Apr 19, 2018

I've reproduced this crash in 4.16, 4.17, 4.18, 4.19, and Main. Per licensee: The editor crashes if distance field ambient occlusion is enabled and a viewport is resized to have zero height. Th ...

Crash in Blueprint when clicking on Component variable name that remains after Component was deleted

UE - Gameplay - Blueprint - Jul 25, 2017

This is a common crash in 4.16 and trending in the 4.17 previews. It can be reproduced by clicking on the name of a variable that remains listed in a Blueprint after the associated component has al ...

Blueprints: ComponentClass override causes crash on loading maps with instances saved with base class

UE - Framework - Blueprint - May 1, 2026

Context In actor blueprints, you can change an inherited component’s class in the editor by selecting it in a child blueprint and changing its Component Class in the Details panel. Problem When o ...

Crash when Removing and adding players on client

UE - Networking - Apr 26, 2016

Crash when Removing and adding players on client. If the user adds a player to the client and then removes that player and then adds another one. This appears to crash the editor ...

Crash related to Vertex Painting - MeshPaint!CastChecked<AActor,UObject>()

Tools - May 23, 2016

This crash was reported on the UDN. Upon further investigation it has been experienced by a handful of different users throughout 4.11 and 4.12. JIRA logged for tracking despite unknown repro steps ...

Crash when changing Animation Segment Playrate in Animation Composite

UE - Runtime - Animation - Aug 8, 2022

See [Link Removed] ...

Vulkan crashes on Adreno Galaxy S7

UE - Platform - Mobile - Jan 19, 2017

Crash Occurs In Skeletal Mesh Editor When Adding a Bone Transform in a New Animation Sequence

UE - Runtime - Animation - Apr 22, 2022

Occurs 3/3 times Regression does occur: tested in //UE4/Release-4.27.2  EGL Live @ CL 18319896. No crash occurred.  A crash occurs in the Skeletal Mesh Editor when adding a bone transform to the A ...

crash at checkUERenderCommandPipeIsReplaying in RenderScenecpp

UE - Rendering - Architecture - Jul 15, 2024

Drawing a material to a render target when that material samples an RVT can cause an editor crash. In our testing, the check() did not always occur on the first PIE session, but would always occur ...

Duplicating a blackboard node within a behavior tree will cause a crash

UE - AI - Jul 16, 2015

When using the shortcut Crtl+W to copy a blackboard node within a behavior tree the editor will crash ...