FXAA artefacts on smaller/distant detail

UE - Graphics Features - Nov 23, 2021

Unexpected behavior when Actor Parenting in the World Outliner of a WP map

UE - World Creation - Worldbuilding Tools - World Partition - Nov 23, 2021

Licensee reports the following in the UDN: There seems to be some other erratic behavior when using parenting in world outliner (i.e. drag and drop one actor on another one in world outliner).Since ...

Non-deterministic packaging when iostore is enabled

UE - Foundation - Core - UnrealPak - Nov 21, 2021

There appears to be a pattern of non-deterministic cooks when packaging with multiple chunks. In the case of these reproducible steps, only the assets of chunk1 have been modified. In this case, we ...

Changing the codec of a Curve Compression Setting asset results in a crash

UE - Anim - Nov 18, 2021

When creating a Curve Compression Setting asset and changing the codec from Compressed Rich Curves to either Uniform Indexable or Uniformly Sampled the editor crashes. Tested in //UE4/Release-4.26 ...

Enabling windows animation causes dropdowns to glitch up and down.

UE - Editor - UI Systems - Nov 18, 2021

Observe dropdowns glitching up and down when enabling Windows Animation in editor preferences.  This is not a regression due to it occurring in 4.26.2 ...

Detaching part of the Visual Logger window and then closing the Visual Logger tab causes a crash

UE - Editor - UI Systems - Slate - Nov 18, 2021

It seems that when a section of the Visual Logger is detached from the window as a whole and then that window is closed when docked next to the Content Browser, then the engine crashes. However, whe ...

Subtraction Node wild card inputs incorrectly assigns Time Span data type when given a Date Time data type

UE - Gameplay - Blueprint - Nov 18, 2021

This is a regression //UE4/Release-4.27 has "DateTime - DateTime" and a "DateTime - TimeSpan" node. The subtraction node, with wild card inputs, incorrectly assigns Time Span data type when fed a D ...

Typo in water body ocean materials parameter

UE - LD & Modeling - Terrain - Water - Nov 18, 2021

In Water_Material_Ocean material, there is a typo under FluidSimulation that says "Siulation Flowmap Speed" This is not a regression due to it occurring in 4.26.2. ...

Connection/Disconnecting an integer pin to a divide node causes the pin literal value to fail

UE - Gameplay - Blueprint Editor - Nov 18, 2021

This only happens when you connect a pin, then disconnect it and try to compile again. ...

[Spatialization] - When a sound starts playing while the listener in in the Binaural Radius, when they exit the sound stops playing

UE - Audio - Spatialization - Nov 18, 2021

If a sound starts playing while the listener is inside the binarual radius, the sound stops abruptly when they leave the radius. Does not occur if the listener starts in the binaural radius. Does no ...