2 minute (or more) hang and high memory usage when adding assets with large textures. The memory increase can be up to 3 or 4 GB when none of these assets(or referenced assets) take up nearly that ...
After deploying or Launching on to an iOS or Android device in ES2 mode, a sphere mask using an Absolute World Coordinate will not render correctly. ...
With Root Motion From Everything enabled, a Blend node gives different results when feeding it Animation Sequences directly or when first using a Cached Pose. *Simple test project attached Two sce ...
When applying a Material to a Static Mesh in the SM Editor, an event for the undo function is never created and when you undo you are undoing the last action outside of the SM Editor. Also reproduc ...
When you import a Mesh with the import Materials / Import Textures checked ture from Max or Maya that has Opacity or an Opacity Mask set up on the model's material, the opacity settings and ignored ...
Import feature of Matinee seems converting incorrect location (coordination) if importing Maya animated FBX that exported StaticMeshes from UE4 editor. Sometimes licensee asks this kind of coordina ...
High Resolution Screenshot menu on the Editor saves png file, but HighResShot console command saves bmp file. But licensee wants to use same format. ...
It's been reported that maps are going missing from projects and while they're showing up within the Windows Explorer folders, they're not showing up within UE4. You cannot migrate them in, import t ...
A packaged game that is ran with -fullscreen shifts position when entered windowed mode. I am not seeing this issue when running an unpackaged project with -game -fullscreen. I am also not seeing t ...
If two strings or names are compared in blueprint using the Equals (==) node, it is not case sensitive in English. It is case sensitive in Cyrillic however, even though it should be the same functio ...