An ensure is occurring when pasting a timeline that was once connected to a node into a function in blueprint. Regression: No, this also occurs in 4.12.5. ...
Standalone window in editor will hit assert in a bit of time. Issue doesn't happen is playing standalone via Visual Studio. ...
When using the Event Track to call an event in the Level Blueprint that stops a LevelSequence and then assigns that LevelSequence from another will result in an Access Violation. ...
Building a project in a debug configuration and then running through VS debugger will trigger a breakpoint if the console command 'r.RenderTargetPool.Events' is used. ...
Unselecting "(As pin) Blend Space" in the Details panel causes AimOffsetBlendspace Node to become inoperable so that it will need to be replaced altogether. *See attached screenshot. ...
Get Oculus Identity nodes appears to always fail when retrieving Oculus Id/ Oculus Name ...
TMaps that use hashable structs as the key cannot have the key set for an element that is added to the TMap in a Blueprint. A default value is set, but it cannot be seen or modified. ...
Google VR Freezes up when touching a text box This was tested on the Google Pixel XL ...
Originally reported through UDN ...
Hitting undo on a text widget while it is still selected will cause an assert. This appears to happen because the widget loses focus and attempts to commit it's text while still processing the undo, ...