if a nonstandard additive bsp brush collides with a standard additive bsp brush, the surfaces of the bsps break and artifact, causing numerous holes in the brushes. ...
If a foliage object is already placed in level at a location, it will delete any static mesh that is placed in the same location. ...
If a user opens gameplay debugger ( ' pressed while in PIE), all print string outputs to screen disappear, and will no longer appear during any PIE session until editor is closed and re-opened. Wo ...
Flipping faces on a brush affects all other brushes Subtractive brushes will have their internal faces show if enough additive brush faces are flipped. If the faces of a subtractive brush are flip ...
Editor crashes when attempting to set an object variable to a return value within widget blueprints. Frequency: 2/2 Crashreporter: [Link Removed] ...
When opening a material in the material editor, there is a chance that the material editor will open and become a tab on the main editor window even if a material was already opened and detached fro ...
Opening any files in folders (attached) cause editor to crash. Crash Reporter: [Link Removed] Frequency: 10/10 In user's project (available if needed), opening the project immediately crashes ...
If a blueprint has a physics object and a collision box, the box will register overlap begin/end events multiple times, even if the collision is set to only overlap with specific collision channels ...
Landscape seams appear between world composition browser imported heightmap tiles. Workaround: Run over seam with smoothing tool set to strength 0.0 ...
When using GetHitResultUnderCursor and pressing LMB over a landscape, there is a chance that the location chosen will return false when it should be returning true. It seems dependent on what area o ...