Composite Decorator Graph nodes are not updating titles when changes are made to the properties of a node

UE - AI - BehaviorTree - May 5, 2022

Composite Decorator Graph nodes are not updating titles. Upon closing and reopening the Composite Decorator Graph, the nodes do refresh to their properly set title. Repro Rate: 3/3 Tested this in ...

Distance field shadows follow user's movement, cutting in and out.

UE - Platform - XR - May 5, 2022

Some of the shadows appear to get cut off by user's movement though level, popping in and out of the field of vision oddly. GPU dump located in [Link Removed] Issue observed on //UE5/Release 5.0 @ ...

Client is unable to Server Travel with the host when Seamless Travel is disabled

UE - Networking - May 5, 2022

Client is unable to Server Travel with the host when Seamless Travel is disabled. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and the client is able to join in, it is a regress ...

Ensure tripped: "Template Mismatch during attachment."

UE - Gameplay - Components - May 5, 2022

Level Variant Bindings are lost when saving level with a different name

UE - Editor - Content Pipeline - Datasmith - May 5, 2022

When saving a level, that has a level variant asset in it, with a different name, the bindings within the level variant are broken. ...

Box Reflection Capture is placed with a different default scale value when placed from the Quick Add Menu

UE - Editor - Workflow Systems - May 5, 2022

Box Reflection Capture scale is set to 1.0, 1.0, 1.0 instead of 1,000.0, 1000.0, 400.0 when placed from the Quick Add Menu versus other placement methods. ...

Crash in FPrimitiveSceneProxy::UpdateInstances_RenderThread in CitySample

UE - Rendering Architecture - May 5, 2022

The following check fails occasionally: check(InstanceCustomData.Num() == (NumCustomDataFloats * InstanceSceneData.Num())); I was not able to narrow down more precise repro steps, but it appears t ...

Materials using Landscape Layer Blend are black

UE - Graphics Tools - Terrain - Landscape - May 4, 2022

When applying a Landscape Layer Blend of textures to the Material Base Color, the preview does not update or shows black instead of how the material is supposed to look. When you disconnect the lay ...

FPS and Editor GPU Selector don't appear on Mac after enabled in Preferences

UE - Editor - Workflow Systems - May 4, 2022

Toggling these options should enable these features in the editor but nothing changes after restarting the editor on Mac. User can still toggle Show FPS using the hamburger menu – this is expected t ...

Editor Utility Blueprint derived from Actor Action Utility with an array variable doesn't work as expected when using Scripted Actor Action to add elements to the array

UE - Editor - Workflow Systems - May 4, 2022

This is a regression. Editor Utility Blueprint derived from Actor Action Utility with an array variable doesn't work as expected when using Scripted Actor Action to add elements to the array. ...