Crash in ProceduralMeshComponent when building lighting

UE - Graphics Features - May 15, 2015

Crash on build in editor with UProceduralMeshComponent 4.8 p2 ...

The node wires in this project's MyCharacter blueprint do not animate during PIE

UE - Gameplay - Blueprint - Mar 13, 2015

The node wires in this project's MyCharacter blueprint do not animate during PIE. This also occurs with the NPC and AI Blueprints the first time you PIE, but the second time they animat as expected. ...

Blackboard interaction crashes engine

UE - AI - May 15, 2015

User Description: "I'm trying to implement AI and following zoombapup's Guard AI YT tutorials. Whatever I do within Blackboard crashes the engine. Yes even a single click on Self key. Here's the dum ...

dtNavMeshQuery::findNearestPoly uses hardcoded array size

UE - AI - May 18, 2015

dtNavMeshQuery::findNearestPoly uses hardcoded array size which results in errors when search radius would require using more polygons then hardcoded the 128. ...

Using the 'Show Only Selected' Option with Grouped Actors Selected in the Viewport Still Hides the Grouped Actors

Tools - May 18, 2015

When selecting grouped actors within the viewport and attempting to use the 'Show Only Selected' visibility option from the right-click menu, the actors will be hidden. It is only when you select th ...

Blueprint Class functions are overridden in packaged shipping project.

UE - Gameplay - Blueprint - Mar 14, 2015

When using a child blueprint that calls a parent blueprints tick and its functions, The event is not being called if you package the project for shipping Win (32-Bit) Pictures of the Parent BP are ...

Cannot Set the Arrow Component Size Correctly within Construction Script as Actor Blueprint

UE - Gameplay - Blueprint - May 19, 2015

Setting the arrow size of an added arrow component via the Construction Script, does not update unless the 'Set Arrow Size' is plugged into the 'Set Arrow Color' function. The expected outcome woul ...

Crash on setting Max. Texture Size with Non Power of 2 Texture

Tools - Mar 16, 2015

Also Reproduced in Main Promotable-CL-2479729 After importing and saving a texture which is non power of 2 and not an hdr texture, when you set the Maximum Texture Size in the Texture Editor's Comp ...

FBX from DAZ Studio import with errors since 4.7.0

UE - Editor - Content Pipeline - Import and Export - Mar 17, 2015

Skeletal or Static Meshes exported from DAZ Studio as 2014 FBXs import with errors since 4.7. The same mesh in 4.6.1 imported without perceived errors. [Image Removed] Attached Files: DAZ_Test.fb ...

Variables incorrectly returning as Out of Scope when watched

UE - Gameplay - Blueprint - Mar 17, 2015

Variables that are not local to the blueprint are returning as "out of scope" when watched. ...