Assigning FSoftObjectPath to null entry in Blueprint Trips ensure on Compile/Load

UE - Gameplay - Blueprint Editor - Apr 21, 2022

[Link Removed] Able to set default values for Sequence & Map variables for a Movie Pipeline Executor Job causing an Ensure & Crash. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL#18319896 ...

Editor crash when opening Project Settings on Linux

UE - Platform - Linux - Mar 29, 2017

When the Project Settings is opened on Linux, a call is made to run an iOS-related C# program (execute iPhonePackager certificates). This call causes the editor to crash. Unable to find mention of ...

Able to set default values for Sequence & Map variables for a Movie Pipeline Executor Job causing an Ensure & Crash

UE - Anim - Sequencer - MRQ - Apr 18, 2022

Able to set default values for Sequence & Map variables for a Movie Pipeline Executor Job causing an Ensure & Crash. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL#18319896 and the user is ...

Parameter distributions can be reset to None in Cascade Particle Systems, causing Cascade to Niagara conversion to crash the editor.

UE - Niagara - Apr 18, 2022

Cascade to Niagara conversion causes the editor to crash due to any distribution parameter in the Particle Emitter being reset to none. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL# 1831 ...

Editor crashes when keying a frame to an Animation from Pose with Appended Frames

UE - Anim - Runtime - May 17, 2022

This is a regression. Tested in //UE4/Release-4.27 CL18319896 Editor crashes when keying a frame to an Animation from Pose with Appended Frames. ...

Assertion thrown when connecting a World Position node to the time input of a Panner node then connecting it to Base Color

UE - Rendering Architecture - Materials - Apr 20, 2022

Assertion thrown when connecting a World Position node to the time input of a Panner node then connecting it to Base Color. This is a regression. ...

Material expression called Compiler->TextureParameter() without implementing UMaterialExpression::GetReferencedTexture properly

UE - Rendering Architecture - Materials - Apr 27, 2022

when trying to replace a Material Function instance, with another instance, as the base color of a material within the Material Graph, the editor crashes with the following error:Assertion failed: ...

WP HLOD Crash on Small Cell Sizes

UE - World Creation - Worldbuilding Tools - HLOD - Jan 8, 2024

Renaming a level containing Text3DComponent can cause crash

UE - Virtual Production - Jan 6, 2023

BuildTextMesh function queued as AsyncTasks may be called during saving (renaming) a level containing Text3DComponents.  The following workaround fix the problem. void UText3DComponent::BuildTextMe ...

Importing through Python fails

UE - Editor - Content Pipeline - Import and Export - Feb 20, 2019

Version 4.21:The script result in popping the Alembic Import windows instead of a silent importThe provided options are ignored by the importer.  Version 4.22: Results in the provided callstack wi ...