Users are not able to get the drop down menu to show up when the combo box is applied to a 3D Widget (World Space) ...
Child Actor component is not affected by the 'Visible' and 'Hidden in Game' settings. It is still rendered in the bp viewport and in the level during play. Even if the 'bpSelf' is set to hide in g ...
If you open the Modules tab and then close the editor and reopen it, where the modules tab was now becomes an "unrecognized tab". [Image Removed] ...
When animating within a blueprint of a subclass created in c++, the animating mesh replicates itself uncontrollably. Added to .h: UPROPERTY() UBoxComponent* BoxComp; UPROPERTY() USkeletalMeshCompo ...
User is not happy that the Custom Blend Logic Graph is cleared out if you accidentally switch the Blend Logic back to Standard ...
We don't have gpu timings on mobile/tiled gpus so we should just print a message that says that is not supported; right now it'll crash trying to run a shader. ...
If the user is pressing a button and then uses one of the virtual joysticks the "Is Pressed" node will return false even if the user is still holding down the button. ...
A user has requested further compatibility support for his Ultra-Wide monitor. I attempted to troubleshoot the users issue but we have no ultra-wide in house to test the issue. We lack the document ...
Physics Thruster actor does not affect destruction meshes that it is attached to. ...
Renaming an animNotify in the Animation Notifies window (Window>Animation Notifies) does not redirect existing event nodes to the new name. It also doesn't appear under the Right Click menu in the ...