This crash has started occurring in 4.15.2. It seems to be a regression from 4.15.1. ...
This crash has started occurring in 4.15.2. It seems to be a regression from 4.15.1. ...
User reports lag regardless of the Garbage Collection settings, EXCEPT: If the user changes settings to 3 then lag becomes more frequent (approximately every 3 seconds verses every 5 seconds.) *Wa ...
When a code project's engine association is switched to a local binary version of a source engine, the project will fail to open from within Visual Studio. Error message says that UE4Editor-Project ...
Converting Int to Byte to Enum crashes editor during PIE. Frequency: 3/3 Crashreporter: N/A ...
---------------------------------------------------------------------------------------------------------------------- Build: 4.1.0-2057451 Description: Movable meshes and blueprints set to cast n ...
This is a top 10 crash affecting many users. It is believed it may be related to the auto listen / reimport feature. The callstack shares similarities to past tickets, such as:[Link Removed][Link R ...
This ticket is to add the safe workaround for 4.23.1, with a more optimal fix coming in 4.24. ...
Floating point error from UGameViewportClient::SplitscreenInfo causes this issue. FMath::TruncToInt( 3240 /*ViewportSize*/ * 0.333f/*Ratio in SplitScreenInfo*/ ) = 1079 I suggested a following t ...