Replication default setting of child blueprint resets if parent is compiled

UE - Gameplay - Blueprint - Jul 20, 2015

The setting for Replication on a Blueprint variable resets to None of the Blueprint's parent BP is compiled. ...

Light as if Static Does not persist on Minimal Default level after save and Restart

Tools - Jul 17, 2015

Loading a new project with starter content and changing the table from static to movable, and changing to light as if static, the option does not persist after save and restart. ...

Player input on the Client while Ejected during PIE will show on the Server (Editor) viewport and not on the Client window

Tools - Jul 17, 2015

Player input on the Client while Ejected during PIE will show on the Server (Editor) viewport and not on the Client window. Reproduced in 4.7.6 binary, 4.8.2 binary and Main (//depot/UE4/Promotable ...

Viewport buttons on Mac are difficult to open

UE - Platform - Apple - Jul 17, 2015

QA REGRESSION: YesWORKING: 2616418BROKEN: 2623997 In the Mac editor, the Viewport buttons are difficult to open, requiring multiple clicks to keep the list visible. Update:QA REGRESSION: YesWORKIN ...

Compiling a Blueprint that uses a Select node with two different variations of Actor will crash the Editor in 4.9

UE - Gameplay - Blueprint - Jul 17, 2015

Compiling a Blueprint that uses a Select node with two different variations of Actor will crash the Editor in 4.9. In 4.8.2 binary, one input of a Select node will be disconnected on restarting the ...

Default Value elements in a variable array inside a Game Instance Blueprint collapses after anything is entered

Tools - Jul 16, 2015

Default Value elements in a variable array inside a Game Instance Blueprint collapses after anything is entered. This does not occur in other Blueprint classes. Additional actions that will collaps ...

A Child PlayerCharacter BP in this project resets its assigned Anim BP to 'None' on restarting the project

UE - Gameplay - Blueprint - Jul 16, 2015

A Child PlayerCharacter BP in this project resets its assigned Anim BP to 'None' on restarting the project. The user reports that the Skeletal Mesh will also occasionally reset to None. I have not b ...

ChildActor Component with physics spawns at the wrong location

UE - Gameplay - Jul 16, 2015

ChildActor Component spawns at the wrong location as long as the actor that the ChildActor is referencing has the StaticMesh set as the root and simulating physics. User Description: Basically I h ...

Child actors cannot be recognized as children of parent actor within parent blueprint

UE - Gameplay - Blueprint - Jul 16, 2015

Parent blueprints do not recognize child class actors as the same type as the initial parent blueprint. This makes it difficult to create a master blueprint for spawning/ai control/etc. ...

FString.Mid doesn't react appropriately when given negative values for the Count variable

UE - Foundation - Core - Jul 16, 2015

If you use a 5 character string (hello) to call the Mid function and provide 0 for start, -1 for count, it'll give you the entire string. This should either return an assert or treat all negatives a ...