Editor will crash when a skeletal mesh has been added to a level and then reopening the project later if you try and access this level. If you attempt to open the skel meshes in the content browser ...
When a nanite mesh moves, the shadow does not. ...
Crash occurs when casting back to the pawn owner from the Anim Graph. In this case, it is being used for "Copy Pose from Mesh" Workaround: Cast to Owner from Event Graph, defining variable as the ...
Not a regression. Tested in: //UE4/Release-4.26.2 CL15973114 Binary - Reproduced //UE4/Release-4.27.1 CL17735300 Binary - Reproduced //UE5/Release-5.0-EarlyAccess CL16682836 Binary - Reproduced Fro ...
When trying to display BlendProfile property in Animation Blueprint diff tool, it will occur crash, because EditableSkeleton is null in SBlendProfilePicker::GetSelectedProfileName(). So, a followin ...
When attempting to diff a Blueprint that has been reparented when the previous parent no longer exists in the editor, a crash occurs. The crash is due to the editor attempting to reference the delet ...
The 'Draw Material to Render Target' in blueprints renders black when launched in Standalone. This is not the case when using the same blueprint and running PIE. The interesting thing about this is ...
When placing a billboard in a level (via a blueprint) with an orthographic camera, the billboard will not be rendered unless a significant distance in front of camera, comparing 4.61 project with th ...