CreateD3D12Texture causes the Low Level Memory system to register two allocations for the same pointer on the same track channel

UE - Rendering Architecture - RHI - Oct 31, 2024

CreateD3D12Texture causes two OnLowLevelAllocs in LLM to be called with the same pointer and the same channel, leading to a warning. LLM WARNING: Replacing allocation in tracking map. Alloc/Free Mi ...

Crash when using SetSkinWeightProfile when using unlimited bone weights.

UE - Anim - Rigging - Oct 30, 2024

Licensee is reporting a crash when they are calling SetSkinWeightProfile. ...

Debug display of TargetingSelectionTask_AOE with cylinder is unnaturally tilted

UE - Gameplay - Gameplay Ability System - Oct 30, 2024

The following code fixes the tilt : void UTargetingSelectionTask_AOE::DebugDrawBoundingVolume(const FTargetingRequestHandle& TargetingHandle, const FColor& Color, const FOverlapDatum* OverlapDatum) ...

UnrealTraceServer exits when encountering a symlink on Windows

UE - Foundation - Insights - Oct 30, 2024

UnrealTraceServer exits on startup (or when watching a directory) when a watched store directory contains a symlink on Windows. Cause: The std::filesystem::directory_entry::is_directory() call thro ...

Invalid access location compressing a BC6h texture in the editor

RAD - Oct 29, 2024

Large texture crashes during Oodle compression with "-stompmalloc". It appears to be an internal Oodle error. Also tested on //UE5/Release-5.5/, CL: 37463908 ...

Depth of Field blur is inconsistent with r.ScreenPercentage == 100 (Dynamic resolution)

UE - Graphics Features - Oct 29, 2024

Depth of Field, with "r.DOF.Recombine.Quality = 0" will adjust the size of the depth in focus based on screen percentage. This might be related to over-fitting from the tile classification, because ...

Editor Primitives do not render correctly when Composite Editor Primitives is disabled

UE - AI - Oct 29, 2024

When the Composite Editor Primitives setting is disabled, these editor primitives do not render correctly. In specific, ZoneGraph editor primitives do not render with a colour. This appears to be t ...

UE 5.5 delayed Python initialization causes issues

UE - Editor - Workflow Systems - Oct 28, 2024

From this UDN: [Link Removed] The customer reports that this issue did not happen in 5.4. ...

Property Editors fail to import text values for FKeys within array/set/map containers when the key is identified by some valid non-alphanumeric characters

UE - Gameplay - Input - Oct 28, 2024

The FKey structure represents a user action input such as a keyboard key, a mouse button/wheel, or a gesture in VR. For the keyboard, it can represent any pressable key, such as letters, numbers, sy ...