To activate cascade particle first time on sequencer is not work in a specific way.

UE - Anim - Sequencer - Jan 6, 2020

The bIsActive flag on ParticleComponent is stored in a sequencer asset. If it's true, PartilceSystemComponent::ActivateSystem is skipped at FParticleTrackExecutionToken::Execute. In workaround, Set ...

Sequencer: Changing a data layer track to KeepState hits ensure(Aggregate) in animated state storage

UE - Anim - Sequencer - Jun 16, 2023

Ensure condition fires as described in reproduction steps when using a Data Layer track in Sequencer with 'Keep State'. ...

Crash when Rendering a Sequence at resolutions higher than 4K with DX12 and Ray Tracing Enabled

UE - Rendering Architecture - RHI - Jul 2, 2019

The Editor will crash when rendering a sequence at 7680x7680 with dx12 and ray tracing enabled. Found in 4.22 CL# 7053642, 4.23 CL# 7208101, 4.24 CL# 7210422 ...

Save Data Does Not Delete After Actors in Sequencer are Deleted and File Size Continues to Grow

UE - Anim - Sequencer - Oct 9, 2017

Link that the user included with their Answer Hub ticket: https://answers.unrealengine.com/questions/713209/levels-uneditable-editor-stuck-with-updating-asset.html The file size is not maintaining ...

Dragging control rig Blueprint onto a sequence will fail to create a new spawnable

UE - Anim - Sequencer - Jun 9, 2021

The class FControlRigObjectSpawner is set-up to spawn control rigs from a sequence, but it fails to implement and override for CreateNewSpawnableType, so spawnables can only be created by converting ...

Blueprint editor can crash on removing one of a Sequence node's exec pins

UE - Gameplay - Blueprint Editor - Dec 22, 2023

User reported that upon removing a pin from a Sequence node the editor crashed. This only happened once, so may be a multithreading race condition or there may be additional unknown factors. The cra ...

Can Not Add New Notify to Notify Track In Animation Sequences or Montages On a Mac

OLD - Anim - Nov 3, 2017

Only occurs on Mac When clicking on the Notify Track in a Montage or in an Animation Sequence a bar shows up where you can name the new notify and after hitting enter it adds it to the Notify Track. ...

Compressed anim sequence data isn't updated immediately when virtual bones are added

UE - Anim - Runtime - Mar 21, 2022

It seems that the compressed animation data within an anim sequence is not updated immediately when a virtual bone is added to a skeleton. If the user attempts to call UAnimSequence::GetBoneTransf ...

Removing instances from HISM using Sequence node for execution in Construction Script behaves differently than ISM

Tools - Dec 17, 2018

When using the Construction Script to remove instances with the Get Instances Overlapping Sphere function to get the references, the behavior of this functionality is different for ISM and HISM if a ...

Sequences with a playback end on a subframe will not fire events that lie between the last whole frame and playback end

UE - Anim - Sequencer - Nov 25, 2019

Sequences that end on a subframe will not evaluate past the last whole frame, preventing events from triggering that should. ...