Chaos No Editor Development Build Errors

UE - Simulation - Physics - Sep 30, 2019

During run-time of a no editor development build using chaos, errors with GeometryCollectionDrawComponent are logged and Geometry Collections remain floating in the air, not fracturing as expected. ...

[Datasmith] [Sketchup] Material maps wrong when using colors or applying materials directly to grouped object

UE - Editor - Content Pipeline - Datasmith - Exporters - Sep 30, 2019

The problem occurs when a material gets added to a group inside sketchup directly instead of individual faces before grouping. The materials that are just colors are doing the same thing. This was ...

Image appears blank when using Export Render Target on Android

UE - Platform - Mobile - Sep 25, 2019

When using the node Export Render Target it appears that the image produces does not display as expected and appears blank when used on Android ...

Render Target Is Jittery/Blurry When Used With A Scene Capture Component

UE - Graphics Features - Sep 19, 2019

Render Target is Jittery and Blurry When Used with a Scene Capture Component. Found in 4.23 CL# 8386587, 4.234 CL# 8748719 This is a regression. ...

Vive - Motion Controller Component - Active Scene Capture causes 'Low Latency Update' lag

UE - Platform - XR - Sep 18, 2019

When a scene capture is active, attachment will lag behind parent. (Similar to [Link Removed] ) ...

Mouse Resizing Cursor not Displaying Properly

UE - Editor - UI Systems - Slate - Sep 18, 2019

Following the steps above will result in the resizing cursor not appearing properly for stand-alone game windows. The resizing cursor will appear to flash very quickly and then go back to the regula ...

255x255 Quads Landscape on mobile is broken

UE - Platform - Mobile - Sep 13, 2019

This issue is reproduced on mobile devices. According to the information from the licensee, it occurs with the following settings.[Link Removed] When executed, the following warning is displayed."L ...

CAD Geometry translation error

UE - Editor - Content Pipeline - Datasmith - Importer - Sep 6, 2019

Importing the CAD file into Datasmith causes huge surfaces to appear on the model that do not appear in the CAD software. This was reported and tested in 4.22 (4.22E2). This was reproduced in 4.23 ...

Vive - PIEVR 'Set World To Meters Scale'

UE - Platform - XR - Sep 4, 2019

Instanced static meshes fire an erroneous performance assert about loose parameters.

UE - Graphics Features - Sep 4, 2019

 "This ensure is intended to catch regressions where rendering programmers add a loose parameter to LocalVertexFactory, breaking dynamic instancing on regular static meshes.  InstancedStaticMeshes c ...