In a function, creating a local Pawn or Actor variable, getting it, and then converting the Get to a Validated Get will cause the editor to crash upon compiling the blueprint. Found in 4.10.2 binar ...
Enable fullscreen immersive on kitkat and above devices does not properly work on devices with onscreen buttons. ...
Noticing an issue when keying a camera and then playing back the animation it turns or spins in directions i never intended. Think we need check box for toggling Use Quaternion linear interpolation ...
Scene captures are broken on encoding devices when mobile HDR is off. ...
DLC update from 1.0 deletes staging folder which unable to make incremental(patch) chunks. ...
After generating HLOD, game launched from launch on device does not run correctly. 4.14 does not seem to have this issue, so this might be a regression. ...
When using an older asset(4.10 or before) with a skeletalMeshComponent in a newer engine version, a reference for the original AnimBP remains after changing the mesh component's Anim Class. ...
When a Struct is used as a Local Variable in a Blueprint Function Library, the defaults for its member variables are not saved. If, for example, I enter "3" for an Int member, and "Foo" for a String ...
Changing any value in Edit shared defaults window with multiple blueprint assets leads to Engine crash. This is a regression from 4.16 ...
Post Process AnimBPs used to be processed in the persona viewport. This could have been intentional. Occurs on? 4.14 - 3249277 - NO 4.15 - 3450819 - YES 4.16 - 3466753 - YES 4.17 - 3545186 - YES ...