Using ServerTravel <MapName> command with Seamless travel causes level blueprint logic to not run on client

UE - Networking - Jan 14, 2020

When calling the ServerTravel command when using seamless travel, level blueprint logic is not being run on the client side.  NOTE: Adding a small delay (tested with .2 to 2 seconds) after the "B ...

Tiling Sprite in UMG uses whole image

UE - Editor - UI Systems - Sep 21, 2020

When a Sprite that has been created from a Texture Atlas is used in a Widget, it can not be tiled. Instead the whole Texture Atlas is tiled.  Reported in version 4.25.3(CL 13942748). Tested and fou ...

EngineSubsystem Deinitialize is not being called

Tools - Jan 24, 2020

UEngineSubsystem::Deinitialize() is not called when closing the editor In addition, (tested only with released 4.24.1)  when recompiling a module using the "Modules" window in the editor the d ...

BP multi-level inheritance does not correctly inherit 'Static' mobility

UE - Framework - Blueprint - Sep 8, 2022

User reported an issue of a mesh not being visible when a project has multi-level blueprint inheritance. After reproing, I believe the root cause is DefaultSceneRoot of the grandchild BP class not c ...

Syncing issue when stopping and blending out a non-looping montage to an anim graph

UE - Characters - Animation - Feb 7, 2023

When syncing from a non-repeating montage that is blending out to an anim graph, the anim montage is marked as a follower due to having its PrevMaker as an AnimBoundary(-1), furthermore in this case ...

Parameters show up in material instances even if they're not supposed to be exposed

UE - Rendering - Architecture - Materials - Feb 28, 2018

In this case, I've added inputs to a material function. That material function input uses a parameter as it's default value. [image: Inline image 1] When referenced in the shader[image: Inline ima ...

Opening a Niagara asset that references a disabled plugin (Chaos Niagara) can crash the editor

UE - Niagara - Jan 18, 2024

Opening a module with references to a disabled plugin can crash the editor.  ...

setting Simulate Physics and Set Actor Location And Rotation in code causes crash on project load

UE - Gameplay - Feb 19, 2015

If an actor's Simulate Physics and ActorLocation/Rotation properties are set in code the editor will crash immediately upon launch / debug in VS. ...

Crash using the 'Shot' Console Command after 'HighRes Shot 2'

Tools - Apr 7, 2015

A crash occurs when using the 'HighRes Shot 2' command, followed by the 'Shot' command. The user reporting the issue made a couple of notes to avoid the crash using these steps. He mentions the cra ...

LIVE: Seams appear to split in world composition browser when using lower scalability settings.

UE - LD & Modeling - Terrain - Landscape - Nov 5, 2014

When using scalability settings with the world composition browser, seams in separate landscapes break on low settings, even if they lined up on high or epic settings. ...