Japanese language input keys/Menu key zoom out graph view

UE - Editor - UI Systems - Localization - Oct 31, 2017

When using a Japanese keyboard, using Japanese language input special key(halfwidth/fullwidth/kanji key) zooms out graph view in BP editor and Material editor. It seems the menu key makes the editor ...

Failed assertion on creating a basic chaos geometry collection and PIE

UE - Simulation - Physics - Jan 23, 2020

User encounters a failed assertion when trying to create a simple geometry collection from a box ...

Particle System Components don't inherit owner's time dilation

UE - Niagara - Feb 7, 2020

This is a regression introduced by the particle system manager. It does not account for the owning actor's time dilation when ticking the particle system components.  ...

All console variables overridden in Movie Render Queue are set to 0 after the render queue runs

UE - Anim - Sequencer - Aug 4, 2020

All console variables overridden in Movie Render Queue are set to 0 after the render queue runs. It's because all cached previous console variables are reset to 0 just before they are written back ...

[MetaSound][Editor] - The base submix toggle is ignored when previewing sounds on the MetaSound graph

UE - Audio - MetaSounds - Apr 1, 2022

The Enable Base Submix toggle is ignored in the MetaSounds graph.  If the sound is added to a level, it behaves as expected.  The Enable Submix Sends toggle works as expected. ...

Importing Vehicle content corrupts SportsCar_AnimBP

UE - Content - Template - Apr 28, 2022

If the player imports the Vehicles pack into a blank project some of the cars blueprints will be corrupt and cannot be loaded. This appears to only happen to the Animation blueprints. ...

[Waveform Editor] - If a Sound Wave is trimmed or a transformation is added or removed while paused, play needs to be pressed twice to start the sound again

UE - Audio - WaveformEditor Plugin - Oct 6, 2022

From [Link Removed] "There is still a bug happening with editing transformations on pause. If you play, then pause, and then edit a transformation, you have to press play twice to resume play (whic ...

MoviePipeline: HighRes Tiling feature crashes at high resolutions

UE - Anim - Sequencer - MRQ - Jan 4, 2023

If you run with -rdgimmediate -onethread you can get the callstack that indicates that MRQ is still attempting to allocate the full sized texture and not the individual tile size. ...

Flickering shadows/GI when DrawMaterialToRenderTarget is called per tick in PIE

UE - Rendering Architecture - Jul 11, 2024

When DrawMaterialToRenderTarget function is called on tick and actors are spawned in game, the lumen shadow/GI visually flickers. Debugging shows that the lumen screen probes are flickering as well. ...

Sampling textures with bias in the path of a custom data pin causes derivative operations when avoidable

UE - Rendering Architecture - Materials - Apr 8, 2025

Materials that make use of the analytical derivatives path to avoid hardware derivatives can still generate derivative operations on texture samples when the shading model has a custom data pin and ...