Trying to set the screen percentage does not work when in VR mode. A user used an execute console command to run r.screenPercentage and it worked as expected until the user press Alt+Enter to engage ...
Component blueprints behave differently to normal actor based blueprints with regards to the show 3D widget option when a vector in the blueprint is set to editable. Basically the 3d widget never s ...
In Shootergame, adding a widget to the Viewport causes the editor to crash after PIE then re-opening the blueprint calling the widget. Additional Notes: This was repro'd in both main and Github. L ...
The Vive will sometime get locked to 60 FPS due to the window bleeding over into a second monitor. ...
If the user uses "Get child at" with an invalid index and then hooks up the return value to a "Scroll Widget into View" node's "Widget to Find" pin it will cause a crash ...
UBehaviorTreeComponent::IsExecutingBranch needs to include task state ...
After investigating AnswerHub issue I found that the ListSoundDurations command works differently than others, using the UE_LOG macro with LogAudio, Log, which won't be shown by default. It would ma ...
A user has made an array of arrays by creating a structure that has a member that is an array. When trying to set a member of the array that is within the array, the "Set Array Elem" node does not w ...
If the user runs and array into a select node and then runs the return value into the target of a custom event the connection will break between the array variable and the select node when changing ...
If the user uses a scroll box and then get the offset of the scroll box it will read correctly until the user uses the mouse wheel to scroll down. The scroll offset will then read lower than the act ...