Unable to name a component if the name was used on a deleted component

Tools - Jan 29, 2015

When deleted a component in the in world component editor, that name cannot be used for another component until the editor has been restarted. ...

Ensure occurs if the decal scale is set to a very small value

UE - Graphics Features - Jun 15, 2022

The variable emitting this ensure (RelativeWorldToDecalMatrix) is not actually used, so this line can be removed. FDeferredDecalPS::SetParameters ... const FLargeWorldRenderPosition AbsoluteOri ...

Characters can not pass through back faces of triangle meshes

UE - Simulation - Physics - Query - Jan 17, 2023

Here is a work around bool FTriangleMeshSweepVisitor::VisitSweep(const TSpatialVisitorData<int32>& VisitData, FRealSingle& CurDataLength) { ... if (CullsBackFaceSweepsCode != 0) { if ...

LOD streaming requests for distance fields are overridden with additional scene captures.

UE - Graphics Features - Feb 12, 2023

The distance field scene is shared between scene renders in a given frame. However, LOD requests are not tracked over the entire frame, but per scene render (e.g. camera or scene capture). Thus, if ...

Starter Content Blueprint_Effect_Explosion Root Componet In Invalid State

UE - Content - Feature Pack - Sep 22, 2023

The Blueprint_Effect_Explosion Actor's Root Component in the Starter Content is in some form of invalid state. It reports to have a scale of (1.0, 1.0, 1.0) in the details panel but further behaviou ...

MediaPlayer failed to be open on Mac and IOS

UE - Platform - Apple - Oct 9, 2023

Volumetric clouds jitter when in front of geometry

UE - Graphics Features - Nov 30, 2023

Potentially related to [Link Removed], but distinct. ...

Groom shadows stay visible when component is hidden

UE - Rendering Architecture - Jan 8, 2024

This appears to happen with both Virtual Shadow Maps and Cascaded Shadow Maps. ...

Windows Metal Shader Compiler creates invalid shaders for iOS

UE - Platform - Apple - Feb 23, 2024

When installed app is started on device, log will say there's missing or invalid metal shaders ...

Eye Shading Model renders Emissive unexpectedly when using a FloatRGBA scene format

UE - Graphics Features - Apr 5, 2024

This appears to be caused by the colour format. It only occurs when the scene format has an alpha channel. FloatRGB (format 3) doesn’t exhibit these issues. Unfortunately, format 4 is the default fo ...