Scroll bar becomes so large that you can no longer scroll with Cloth Config open

UE - Editor - UI Systems - Slate - May 11, 2017

Scroll bar becomes so large that you can no longer scroll with Cloth Config open [Link Removed] is a similar report, but this actually affects functionality of the details panel. [Image Removed] ...

Hot Reload wipes all elements of UProperty TArrays in Blueprint subclasses

UE - Foundation - Cpp Tools - Hot Reload - Dec 5, 2017

Hot reloading a change that affects a class that contains a TArray UProperty will wipe all of the array elements of any Blueprint subclasses of that class. Regression?: Yes This does not occur in 4 ...

Postprocess Outline material does not work

UE - Graphics Features - Aug 1, 2018

The PostProcess Outline Material doesn't render properly. Broken in 4.20.1 (CL - 4239966) and 4.21 (CL - 4245542) Working in 4.19.2 (CL - 4033788) ...

3DS Max 2019 asset has incorrect object position and rotation when imported in Datasmith

UE - Editor - Content Pipeline - Datasmith - Exporters - May 20, 2019

When this asset is imported into 4.22.1(4.22E0) it has incorrect object position and rotation. In 4.21.2 (4.21E3) the asset has the correct object position and rotation. ...

Deferred Decals Fade In With No Fade Duration Set

UE - Graphics Features - Aug 9, 2019

Decals fading in with Fade Duration set to zero. Found in 4.21 CL# 4753647, 4.22 CL# 7053642, 4.23 Preview 5 CL# 7838574 ...

Reset seed on emitter looping not working properly

UE - Niagara - Dec 31, 2019

The "Reset Seed on Emitter Looping" has no effect when enabled.   Tested in: 4.22.3 CL#7053642 , 4.23.1 CL#9631420 , 4.25 CL#10868506 ...

HZBOcclusion fails in split screen when using D3D11

UE - Rendering Architecture - RHI - Oct 6, 2020

r.HZBOcclusion 1 gives incorrect results with split screen on D3D11. With -d3d12 it renders correctly. It also renders correctly if the RenderDoc plugin is enabled or the editor is running with -on ...

Text in an Editable Text component remains unchanged when set to an empty value

UE - Editor - UI Systems - Dec 1, 2022

This is a regression. Tested in //UE5/Release-5.0 CL20979098 Text in an Editable Text component remains unchanged when set to an empty value by a Set Text(Editable Text) node. ...

Shadow Map Method Shadow Maps doesn't allow for Static Meshes to shadow Moveable Meshes with a Stationary Light source

UE - Graphics Features - Shadows - Jan 5, 2023

This is a regression tested in //UE5/Release-5.0 CL20979098 Shadow Map Method Shadow Maps doesn't allow for Static Meshes to shadow Moveable Meshes with a Stationary Light source. ...

Left thumbstick doesn't trigger as input using CommonUI

UE - Editor - UI Systems - UMG - Mar 28, 2023

https://udn.unrealengine.com/s/question/0D54z00008xo1TpCAI/commonui-left-thumbstick-input-do-not-trigger-onkeydown-properly-even-if-there-isnt-any-navigation-event-being-triggered?fromCase=1 ...