Vive reverts to waiting room when loading in streamed level with significant load

UE - Platform - XR - Aug 1, 2016

When using the HTC Vive with any levels that are streamed in that take a moment to load in will show the waiting room for the Vive while loading. This does not happen on the Oculus that I can see. I ...

MAC: dSYM files are included in packaging when "include debug files" is checked off

UE - Platform - Apple - Nov 13, 2015

When packaging settings are set to "Shipping" with "include debug files" checked off, UE4-Game-Mac-Shipping.dsym is still present in packaging adding a non-essential 619mb of data. ...

Show Collections shows up twice when box is checked and multiple content browsers

UE - Editor - Content Pipeline - Content Browser - Jun 29, 2015

When you have 'show collections' checked off and you open up an additional content browser, 'show collections' shows up twice in the menu. ...

Decals not captured in environment reflections

UE - Graphics Features - May 2, 2019

Decals are not being captured by environment reflections. Last working in 4.20.3 ...

Nanite cast shadows from all lights, regardless of lighting channel configuration

UE - Graphics Features - Nanite - Dec 4, 2023

This behavior is inconsistent with the behavior of non-nanite meshes, which receive light and cast shadows only from lights in the same lighting channel. [Image Removed] ...

Fresnel material doesn't display properly in content browser and sometimes weird in material viewport

UE - Rendering Architecture - Materials - Aug 4, 2015

When a material is created and saved using the fresnel node, the fresnel effect does not show in the Content Browser thumbnail. Also, when editing the material, zooming in and out with the mouse wh ...

Noticeable Difference In Temporal AA Sharpness From 4.12 To 4.13

UE - Graphics Features - Oct 17, 2016

There seems to be a noticeable difference with the temporal AA sharpness in 4.13. This was confirmed by setting Temporal Sample count and sharpness with the same settings in a 4.12 project. A side b ...

Some features in the Post Process have stopped working in this instance

UE - Graphics Features - Feb 6, 2015

Post processing has stopped working for the majority of features in the settings. attached: Project download: [Link Removed] ...

STEP file containing Instances are not imported in Unreal

UE - Editor - Content Pipeline - Datasmith - Importer - Aug 7, 2018

Crash when reopening a project that has a Child Actor component in a BP with a WaterBody class set as the Parent Class

UE - Graphics Features - Apr 29, 2021

When adding a child actor component to a Blueprint with the Parent Class set to one of the new Water classes and then placing it in the world, the project will crash on open. This was tested with th ...