When the user tries to open a specific project where he had unsuccessfully tried to remove a custom actor component from an actor, the editor crashes. Oddly, even a copy of the old project that's i ...
The following error appears multiple times when compiling the editor on Mac:Undefined symbols for architecture x86_64: "NvClothDestroyFactory(nv::cloth::Factory*)", referenced from: FC ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: InstanceBaseMap.Num() == InstanceBaseInvMap.Num() [Link Remo ...
ISourceControlProvider::RegisterStateBranches(...) doesn't reliably warn on conflicts ISourceControlProvider::RegisterStateBranches(...), specifically FPerforceSourceControlProvider, is supposed to ...
When you are playing a game on PC (especially local multiplayer) many developers want to change how input devices are "mapped" to different players. For example, a single player game might want the ...
Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 931 OutputCurveMap(AnimationCurves[(uint8)EAnimCurveType::AttributeCurve], Canvas, Displa ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: IsValid() [Link ...
This is a common crash affecting users in 4.16. User Descriptionsremoving Inventory system form level.delete assets when was compiling shadersDeleting folderDeleting folder. Source Context 810 ...
The approximate size for a Static Mesh that is shown in the tooltip from hovering over a Static Mesh in the Content Browser and the approximate size shown in the Static Mesh Editor can be inconsiste ...
This is a common crash affecting users in 4.17 and 4.18. User DescriptionsI wasn't able to get my UCX collision to import. Clicked the yellow "return" arrow next to the asset import settings option ...