[CrashReport] UE4Editor_PackageDependencyInfo!FPackageDependencyInfo::InitializeDependencyInfo() [packagedependencyinfo.cpp:339]

UE - Foundation - Core - Mar 6, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: DepPkgInfo->bIni ...

Check box takes input when set to Self Hit Test Invisible

UE - Editor - UI Systems - Jun 9, 2017

The Self Hit Test Invisible is not working as intended for the Check Box component in 4.16. The check is still taking in an input. This issue does not occur when using the "Hit Test Invisible" optio ...

Edit shared defaults for multiple blueprints leads to Engine crash.

UE - Gameplay - Blueprint - Jun 20, 2017

Changing any value in Edit shared defaults window with multiple blueprint assets leads to Engine crash. This is a regression from 4.16 ...

Physics Handle - Angular Damping option has an incorrect tooltip

UE - Simulation - Physics - Sep 1, 2017

there is a wrong tooltip for Angular Damping option in the details panel for the Physics Handle, the tooltip describes it as Angular Stiffness. This issue is not a regression Versions Tested: 4.15. ...

Maps of Wildcard type do not propagate values correctly when inside of macro

UE - Gameplay - Blueprint - Dec 7, 2017

There is an issue with Maps of Wildcard type that do not propagate values correctly when inside of macro. When using these in a blueprint there are errors and the blueprint cannot compile. This issu ...

InputChord "None" replaced with "Any Key" on reopen

UE - Gameplay - Blueprint Editor - Jan 22, 2018

For the FInputChord struct, in Blueprints assigning the value "None" to Key will be reassigned to the next time the Blueprint is opened. This is problematic for handling key bindings in Blueprint w ...

Jittering effect with Physics Constraint Actor using Linear Limits

UE - Simulation - Physics - Mar 26, 2018

Jittering effect with Physics Constraint Actor using Linear Limits. This only seems to affect the Physics Constraint Actor from the Modes panel, with the static mesh starts near the physics constrai ...

Depthfade will not work properly on some Android devices If separate translucency is enabled

UE - Platform - Mobile - Jun 8, 2018

Depthfade will not work properly on some Android devices If separate translucency is enabled. In the case of the attached project, drawing near the material using depthfade is strange. This issue p ...

Child Actor components on Clients use the incorrect default values for variables that are not being replicated

UE - Gameplay - Blueprint - Aug 28, 2018

When a Child Actor's class is replicated but the individual variables are not, the individual variables will use the default of the original BP class instead of the defaults that were set in the Chi ...

EarlyZPassOnlyMateriaMasking Makes Masked Materials on Particles Flicker When Close to the Camera

UE - Niagara - Oct 12, 2018

When "r.EarlyZPassOnlyMaskedMaterials" is enabled, masked materials used with particles will flicker when close to the camera. Found in 4.17 CL# 3658906, 4.18 CL# 3832480, 4.19 CL 4033788, 4.20 CL# ...