With the way PLATFORM_XSX, PLATFORM_PS5 etc. are defined, it seems intellisense doesn't know about them, because the .vcxproj only references the Win64 version of Definitions.h, and they are defined ...
Regression: Tested in UE5/Release-5.0 at CL 20979098, this issue does not occur so it is a regression. This issue occurs in 5.1 for both normal light building and GPU Lightmass building. In 5.0 th ...
`ZipArchiveTest.cpp` fails to compile for non-editor targets in Development configuration. `FZipArchiveCompressTest::RunTest` constructs `FZipArchiveReader`, which is editor only, but that section ...
If you disable Support PointLightWholeSceneShadows and try to place a point light in a level the editor will crash. Current work around is put shadows to low from engine scalability settings. Wor ...
Duplicating Collapsed Graph Nodes that have spaces in the name lose all pin connection links. ...
Moving the camera around with click-drag in this project during Standalone or in packaged games causes choppy camera movement. This does not occur in standard PIE. Test project attached. Notes from ...
When setting up a UMG HUD system, the Multi Line Editable Text box component will accept text, but all text entered is on a single line with a horizontal scroll bar rather than wrapping to a new lin ...
The child component of a blueprint cannot have their collision altered through the details pane of the main editor viewport if the child component is a sphere. All changes must occur in the blueprin ...
Actors selected with the foliage lasso tool cannot be deleted. User must select individual assets or use another method to delete actors. ...
Actors destroyed are set to 0,0,0 for one frame, which causes collision temporarily before they are completely removed. This only occurs on objects that are attached to a component using the attach ...