Users custom 4.6 project crashes on load. If the DefaultEngine.ini file is deleted, then the project will start fine. ...
When you assign a Material to a Multi-Material Skeletal Mesh via the Mesh's Level Viewport Details Panel, you will lose access to all the other material Elements after the first assignment. For ins ...
Loading a level with a landscape with a 7x7 component size and 2x2 subsections can crash when texture streaming is enabled ...
The editor becomes unresponsive as the log becomes filled with Perforce logging ...
There are issues if a user imports a clothing asset with >4 weights per vert, we should warn on this on import. ...
User reported a crash in EQS which seemed like some parts of his EQS query got GCed. ...
Adding a render target cube to a Scene Capture Cube returns a very dark texture. ...
A Beam Particle System that uses a tangent in its source and target setup will distort if viewed from along the tangent's axis. (See attached Picture) This hold true for all 3 axis . ...
For example: /Engine/Tutorial/Basics/FeaturePacks /Engine/Tutorial/Mobile/InstallingiTunesTutorial /Engine/Tutorial/Mobile/SettingUpAndroidTutorial ...
Launching the editor with the "-d3ddebug" command line option and then enabling the "LOD Coloration" view mode (under "Lit") results in the following D3D warning: D3D11 WARNING: ID3D11DeviceContext ...