NavLinkProxy actor doesn't register smart links

UE - AI - Oct 26, 2015

CustomLinkComponent has uninitialized bounds and can't attach itself properly to NavLinkProxy owner because that actor is not relevant for navigation without at least one point-point link. Relevancy ...

Adding elements to an array variable within a struct minimizes defaults category for the array.

UE - Gameplay - Blueprint - Jun 23, 2016

Adding elements to an array variable within a struct minimizes defaults category for the array. Regression (no) issue (does) occur in 4.11.2 ...

Node comments do not save if deselected with mouse as opposed to pressing Enter to end/commit comment.

UE - Gameplay - Blueprint - Jun 27, 2016

Node comments do not save if a blueprint is closed and re-opened when the comment is ended by using LMB on the event graph as opposed to pressing Enter. Regression (no) issue (does) occur in 4.11. ...

"Activate Touch Interface" crashes the editor when set to 'None' in editor

UE - Gameplay - Input - Dec 5, 2014

If the 'Activate Touch Interface' node is called in blueprints (set to a non-'None' interface) and the current touch interface is set to 'None', the editor crashes. ...

LIVE: EDITOR: MATERIALS: CRASH: Setting the MipValueMode for MipLevel or MipBias to 4 or higher will crash the editor

UE - Graphics Features - Oct 14, 2014

BRANCH: MAIN CHANGELIST: 2322258 PLATFORM: Windows DESCRIPTION: When using a texture sample with the MipValueMode to MipLevel or MipBias with a value of 4 or higher will cause a crash. ...

Scrollbox breaks when put inside of another widget

UE - Editor - UI Systems - Dec 10, 2014

A scrollbox no longer gives the user the ability to scroll after being placed in the following widgets. -Vertical box -Grid panel ...

When creating a "Cursor" in UMG or HUD blueprints there is a noticeable lag mouse position and the "New Cursor" Position.

UE - Editor - UI Systems - Dec 15, 2014

When setting up any sort of image to following the mouse there is a noticeable lag between the position of the mouse and the position of the image that is being set to the mouse position. ...

Combo box widget becomes cut off when placed at the bottom of the screen

UE - Editor - UI Systems - Dec 15, 2014

When a combo box is placed at the bottom of the screen and the project is not in fullscreen mode the contents of the box will be clipped by the bottom of the window. ...

Particle Events in Level Blueprints are not Triggering

UE - Gameplay - Dec 16, 2014

Events like OnParticleSpawn, OnParticleCollide, and OnParticleDeath are not triggering in the level blueprint. ...

Refraction in Mesh Particle not rendering unless already rendered in static mesh

UE - Graphics Features - Dec 16, 2014

Mesh Particle System made to show a visualization of a shockwave will not render with the refraction component of the material unless a static mesh with the material applied to it is also in camera ...