If the settings for the multiplayer options are set as follows: Number of players : 1 Run Dedicated Server : True (Checked) Use Single Process: False (Unchecked) Editor Multiplayer Mode: Play As Cl ...
Importing a .png as a heightmap crashes the editor. No crash callstack is provided Frequency: 2/7 Regression (yes) issue (does not) occur in 4.11.2 Crashreporter N/A Note Attached are logs and a ...
When adding the widget inside the character blueprint it causes the widget to be created twice for each player (2 player makes 4 copies of the widget). ...
If an array of custom UObjects is added to a class, changing the value of a UPROPERTY variable in one element of the array sets the same value in all elements of the array. ...
When using Drad and Drop UMG with iOS via the information provide in the forum thread, the project will crash on the device it is deployed to when dragging the UMG ...
A Pass-by-Reference function input cannot accept a reference to Self. Workaround: Cast from Self to the desired class and use that for the function's input. ...
Changing the packaging settings for a project in the Editor results in double entries in the .ini file for the project. This seems to have worked fine in 4.5.1 (CL 2336109). Found broken in 4.6.1 ( ...
EDIT: Date: 1/21/2015 Adding the [Link Removed] Duplicating a map in the Content Browser crashes the editor. It does not matter if the map being duplicated is the currently open map or not. EDIT ...
When using "Create Level Sequence Player" to control a sequence (in this case to Play), it will stop playing at 60 seconds ...